Draco and the Seven Scales Playtest · published · build 25265045
Changes
- UI - Key items menu now shows what each bird does when not hovering on your equipped bird!
- Bird Quest - Vilta - Anchor symbol now adheres to vision pole and is animated
- Fishing - Remove the fish post-catch jump animation to the fish npcs
- Blacksmith quest - Item now has sfx, and is more centered on the player
- Blacksmith quest - Prompt buttons shifted when using the item
- Overworld - Add some tiles in the bottom right corner of the map to better show that it's the edge
- Overworld - The "plant" fight has been updated
- Overworld - Revamp of the "plant" shipwreck
- D7 - Add sfx to the ceiling shooter
- D7 - Add sfx to the bee / hive
- D7 - The hive pulsates faster
- D7 - You now move 1.5x faster when holding an item in a current
- D7 - Pre-item cutscene is a little more polished
- D7 - Boss land portion is more aggressive, add some attack variations per phase
- D7 - Boss land portion hp bumped up by 20
- D7 - Boss pre cutscene more sfx added
- D7 - Boss add explosions when swapping phases
- Post D7 - Add some crewvement in the cutscene
- D8 - The d7 item now destroys floating barrels
- D8 - Fix z-fighting with the sweeper
- D8 - The almost but not quite miniboss has some sfx, destroys additional enemies on defeat
Fixes
- Dialogue - fix answer box long line anchoring bug
- Fishing - Fix the angler lantern bug
- Overworld - Fix vilta potion Z-fighting in certain scenarios
- Overworld - Hopefully fix a weird issue with screen artifacting and pausing
- D7 - Fix bug with holding an item in a current
- D8 - Fix the chonky ship teleporting bug