Wyrd World · published
Hello all, just a quick hotfix.
Wolves were no longer despawning on death because of a sequence issue which has been resolved.
Minor adjustments to a few other things such as:
Player first person camera FOV set from 105 to 115 for visual fidelity
Goblin enemy types received a new stealth variant
Fixed an issue with bow damage not incrementing based on the quality tier of the bow.
Thats all for now but this was really just to fix the wolf death animation.