Quick demo patch #3 v0.1.13

Guns 'n Goblins · published

We reached the incredible milestone of...

🤩100,000 WISHLISTS😭

An immense thank you for your support and enthutiasm. We are very much grateful and excited to get back working on the full game.

Here is probably the last demo patch we'll do before a while. We want to focus on the actual game development. This week we'll dive into implementing the new ideas we have for weapons ascension as well as passive and active spells. This will make the endgame incredibly juicy and rewarding, while facing thousands of enemies.

It is very hard to answer all your feedback and message from email, discord, bug report, google form, steam forurms... We are really overwhelmed! But we monitor everything and we keep note of stuff, to feed our todo lists and creativity, so thank you for all the love.

TWEAKS

  • Grid gates now close slowly to avoid bumping mob upwards, high behind your defense. They also close a bit later, to avoid glitchy open/close behavior which were never intended.

  • Removed inspect input that cause some player to be stuck in inspect mode.

  • Better flash damage on player, should help identify when you get damaged. But we do plan to add a future update where you the screen get more red as you get low life. Like CoD, to help you flee danger more efficiently.

NEW OPTIONS ADDED

  • FOV slider

  • Controller sensibility

  • Invert gamepad/mouse y axis

  • Auto-fire is now an option (off by default)

FIXES

  • Fixed rare weird weapon offset due to crouching issue.

  • Fixed issue when alt tab

  • Fixed camera issue when crouching + pausing

  • Witch don't fly anymore on death, but come on guys! Don't kill the witch.