Demo Patch Notes (0.3.0 → 0.4.8)

Drunkard Simulator Demo · published

What’s new in 0.4.8 (quality-of-life)

  • On-screen prompts: some button actions are now shown in the middle of the screen instead of the left corner.

  • Map usability: the map is now much easier to use via the hotbar.

  • Eating improvements: food items are now automatically consumed when equipped.

  • Added Ragdoll and puking actions.

Biggest changes since 0.3.0 (high-level)

Instead of dumping every single line, here are the main highlights:

  • Upgraded to Unreal Engine 5.7 (big underlying change with a lot of follow-up fixes and tuning).

  • Performance work across the board

    • NPC distance-based optimization improved and fixed (including cases where it wasn’t working correctly).

    • Vehicles now turn into proxy versions ~30m away to keep things lighter.

    • UI optimizations and general game-thread / physics tuning to handle more chaos at once.

  • Stability + save/load fixes

    • Multiple crash fixes (including some that hit shortly after loading the map, and a potential foliage-load crash).

    • Fixes to vehicles loading wrong / not restoring positions correctly, plus several “things break when far away” issues.

  • Quest improvements

    • Fixes for quest activation, objective detection (no more “behind walls” nonsense), and missing compass indicators.

    • Several quest-specific bug fixes across multiple questlines.

  • Gameplay / world rules

    • No-go zones to shops added.

    • Various NPC behavior fixes (pathing, reactions, idling, getting stuck, flickering visibility).

    • Added: Deadly hangover effect

If you want the full blow-by-blow list, please check the in-game changelog (it has everything).