Update from August 30, 2026

Exo's CYOA · published · build 25021759

This release brings automatic saving of your adventures, starting equipment for newly recruited party members, and a solid dose of stability work around traveling to new locations and turns with multiple actions.Auto-Save

  • New Auto-Save switch in the options, enabled by default

  • Your adventure is saved automatically after every completed step, named like AutoSave 1 <adventure name>

  • Up to three auto saves are kept per adventure, newest first — the oldest one is retired

Party and Characters

  • New party members can arrive with generated starting backpack items — the join dialog asks via a toggle, on by default

  • The party editor shows a "Create starting backpack items" button when a member carries nothing; it only fills in members with empty packs and never replaces items they already own

  • Backpack items now get more practical, functional names (e.g., "Regular Healing Potion")

  • Companion invite suggestions now only consider NPCs actually visible in the current location, with their full description — so suggestions fit the place you're standing

Traveling to New Locations

  • NPCs you explicitly mention as traveling with your party now reliably carry over into the new location

  • NPCs and items are no longer re-created (duplicated) in a new location when they already exist back where you came from

  • The game now knows which entities belong to the location you just left, so references and memory entries point at the right place

  • Placeholder names ("n/a") can no longer be mistaken for real entities to create

Actions

  • Fixed a bug where actions like talking, fighting, casting spells, or using items could get stuck or drop when several of the same kind happened in one turn — each action is now narrated in proper sequence

  • Entities created and moved within the same turn now show up in the interface instead of silently vanishing

Bugfixes and Misc

  • Log messages for changed conditions, dispositions, interaction states, hidden flags and danger levels now show only the new state instead of "before → after" (health changes still show both values)

  • Fixed an occasional internal error while updating an adventure's initial state

  • Dropped the internal "introduced" tracking flag on entities, making state handling across turns simpler and more reliable

  • Updated the underlying framework to newer releases