Performance & Stability

Nazi Zombies · published · build 25272797

  • Trap Rendering Leak: Fixed a severe memory leak in Trap visual effects that was creating hundreds of orphaned materials over time.

  • Network Ping Creep: Patched a recursive background task used for player ping tracking that was causing matches to silently consume RAM the longer a session lasted.

  • Player Tracking Efficiency: Overhauled how the game tracks active players, entirely removing aggressive micro stutters that occurred during heavy combat.

  • Optimized Targeting Math: Rewrote the targeting logic for traps so they no longer rely on expensive frame by frame distance calculations, freeing up crucial CPU cycles.

  • Mystery Box Spawning: The Random Weapon box now uses a high performance tracking system when relocating, eliminating the lag spike that occurred when the box broke.

  • Downed State & Post Processing: Drastically improved the performance of the "downed" visual effects by caching post processing profiles rather than generating duplicates mid round.

  • Power Up Visuals: Powering up the map (Perk machines, lights, etc.) is now handled directly by the GPU, preventing sudden garbage collection spikes.

This might cause some new bugs so please report them!