Nazi Zombies · public · first seen
Trap Rendering Leak: Fixed a severe memory leak in Trap visual effects that was creating hundreds of orphaned materials over time.
Network Ping Creep: Patched a recursive background task used for player ping tracking that was causing matches to silently consume RAM the longer a session lasted.
Player Tracking Efficiency: Overhauled how the game tracks active players, entirely removing aggressive micro stutters that occurred during heavy combat.
Optimized Targeting Math: Rewrote the targeting logic for traps so they no longer rely on expensive frame by frame distance calculations, freeing up crucial CPU cycles.
Mystery Box Spawning: The Random Weapon box now uses a high performance tracking system when relocating, eliminating the lag spike that occurred when the box broke.
Downed State & Post Processing: Drastically improved the performance of the "downed" visual effects by caching post processing profiles rather than generating duplicates mid round.
Power Up Visuals: Powering up the map (Perk machines, lights, etc.) is now handled directly by the GPU, preventing sudden garbage collection spikes.
This might cause some new bugs so please report them!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3044351 | 6027482430163766232 | 5140969161947654269 |
| 3044353 | 8217295105861398003 | 5778207724803708059 |