Contested Space Playtest · published
Act 1 scaling reduced to make act 1 slightly easier
Util drone is no longer treated as a station for incursion effects
Ascension level will now propagate to clients correctly
Common elite abilities are reduced
Added Elite and Boss turn cycle effects into the intents bar
Coop game does not freeze on player death, and the player heals to 5 after combat if they died during it in coop
Autoend and suppress ability warning now save in coop
Void Colossus thorns cut down to 5
Glitches are now ending autoend, in coop. Was already working in solo
Auto end turn should now alwasy work
Playall should now correctly play all cards
Station heal will automatically heal the only valid target or the only damaged target
Popups and crash others should not interrupt play all anymore
Added missing icons
Added rotation to ship sprite based on mouse position
See full deck and market and map in combat and shops
When you drop to 4 or less cards remaining in the market, your entire market is repopulated.
Multiplayer relics that do damage at start of fight now apply to both client and host
Ascension level should now save in coop
Intents should be more correct in coop now and propagate to client properly
Added intents above stations
Station debris now shoes in coop
If host clicks a map node before client leaves an event, the circle shows correctly now
interdiction ability and deep scan fixed
Station heal on stations should say this station, for ships it should say friendly station
Health upgrade on stations should be 2
station heal now smart targets
Upgrades from events and run/act bonuses now show a preview