Contested Space Playtest · published
0.8.7
Cosmetic screen updates
Map Nodes should be darkened and normal correctly now
Crash Other UI updates
Tied starting station bonus to relic, added it so it's visibile in station slot upgrade events
Put starting station slot bonuses on starting relics and starting station slot upgrade screen now shows existing upgrades
You can no longer reroll upgrades at events and start of act bonuses
Fixed Flash of Insight UI and removed relic that lets you crash a card at start of combat
All stations are now played for play all
Upgrades for stations now do 2 hp per tier
Sac a station power no longer gives money both turns
Changed initial core ability for merchants, get 2 currency each time you play a ship with an attack
Show text "core ability available" at start of turn if the ability is off cooldown
Fixed edge case where you if you only have 1 card eligible for upgrades in an event that upgrades 2 you get stuck
Checks card frame type for placement
Planet pops up in original location sometimes rather than a seamless scroll
Crash other, discard or hand with a toggle between the two views, and change the tooltip to say which one
No longer shows triggers at the end of turn if the enemy is dead. Like popups
Allow player to choose which core station sprite to be used in customizations tab, change the view to have arrows that swaps between factions, show a preview of the card frame and core station sprite
Crash self bonuses should work whenever the card is crashed and the tooltip is updated
Capped market card upgrades to 5 per card
New rare ship modification that makes a card appear in the first market.
Core Power Swarm Surge fixed and has 3 total charges
free sample lets you choose the card and gain it when used rather in the market
Start tracking runs and have a run history button on the main menu
Core abilities should check for non glitch cards not cards in hand for autoend and stuff
Card lock break fixed
Relic increasing prospector gold amount now shows on card
Randomly assign glitch icon on run between the 2 options
Sort market by rarity in shop and combat
Hue shifted enemy core and stations
Map shows where you are now
Add a back option to modifier screen after selecting a card
Added currency icon next to cost on card
Fixed Glitch tooltip
Fixed Unity ability
Aligned the left column of effects on cards to the right
View deck and market on run end screen
On first startup, automatically load the tutorial
Increase unique events to 1-2%
Act 1 card rewards should have 10% chance of starting with common upgrade or modification, Act 2 card rewards should have 10% chance of starting with an uncommon upgrade or modification, 5% chance of common upgrade or modification, Act 3 5% rare, 10% uncommon, 5% common
reduced cost looks like other upgrades
Rest area should say choose a pack to put into your market
Relic in event tooltip fixed
Changed ascension that gives random cards to junk cards
Detailed Combat Log
Events that say random are now random
Chitin card updates
scrublord99 - dev , — 6/11/2026 3:02 PM
0.8.7.1
Misc small fixes
SFX overhaul
scrublord99 - dev , — 6/11/2026 11:25 PM
Tooltip size and spacing slightly reduced
Incorrect popup damage fixed
Glitch tooltip spacing fixed
Fixed issue with draft where the first card picked heavily influenced all other cards available in the draft.
scrublord99 - dev , — Yesterday at 7:08 PM
0.8.7.5
Fixed mod crash other only giving 0 instead of 1
Fixed weird linux image instead of arrow.
Fixed run total time
Made targeting arrows more thematic
Quick select faction button
enemy elites and bosses now get each bonus for each player
circles no longer go off map for boss and off screen for some continue buttons
intents are matched between clients and host
Client and host no longer at different turns on elite turn cycle
Coop no longer can play cards when stations draw it for you when it's not the players turn
Boss effects now do it to all players, not just the offending player for things like the creditor's ability
Arrow buttons to view allies scores end of run
Allied health and currency/faction points no longer go over options when hitting escape in coop
Removed Docking extension and Dyson Lattice from coop. Market, relic rewards, events, etc.
changed circles with numbers to steam profile pic(untested)
Clarion signal hopefully fixed
Fixed Save Issues between coop and single player(I HOPE!!!)
Stations should now render correctly for allies
Enemy stations moved away from enemy core in coop
Ally healths no longer are ?s at the start of combat
Shows circles where the players currently are after combat, and move them to their selected node. So when someone is in the shop, it shows the other players they're still in the shop.
View ally decks and relics