[0.7.0] Life Flourishing

major update

Ascend From Nine Mountains · published · build 23997368

Life Flourishing

  • The Life Flourishing realm is now available. You can now work on creating your own life.

  • This is Part 1 of the realm. Further content, changes, story, and more will be coming over the upcoming months.

Changes

  • Updated the combat ui with one thats more combat, allowing seeing the characters better. It also scales better with the LF mechanics.

  • Combat result graphs track a lot more, including health, barrier, buffs, enemy damage. They also track the same for enemies, and can be toggled between per-round and cumulative modes.

  • Dark mode theme updated to be even more gold.

  • Added an 'auto-place' button for meridian opening needles.

  • Efficient Production enchant buffed.

  • Changed the default keybinding of auto-combat to enter/space.

  • Massively improved performance of jade cutting.

  • All recipes should now be auto-learned, regardless of acquisition source.

  • Optimised combat even further for very high buff counts.

  • Shard name filter now matches remnant names.

  • Add more filter types for shards, including reward and vestige.

  • Improved expedition item claim with audio and animations.

  • Added remove aborbers button to delve.

  • All techniques on all screens now show the droplet icon if they cost droplets.

  • Updated the map 'reset' button to center around the player not full screen.

  • Map no longer changes zoom, just pan when moving.

  • Keybindings and settings should now persist in Steam Cloud storage.

  • Compression altars no longer have a cooldown. However, each one can only be compressed at once.

  • Compression altars now scale harder at higher compressions.

  • Made Sect Disciple Robes slightly harder to craft.

  • Sixfold shard now grants multiple school buffs if the final technique was a dual school one.

  • Reworked delve to aggregate rooms instead of running each seperately.

  • Rumours on the rumour board are now marked as 'found' once the related event has been completed.

  • Added support for ore extractors to the mine. These can be placed on 'vein' nodes, and will passively mine resources.

  • Added a search bar to the storage deposit/withdraw screen.

  • Allow using both source crystals for mastering a dual technique, instead of a chromatic.

  • Guild shops now use their guild currency, instead of spirit stones.

  • Buff pills are now auto-favourited so you can't accidentally sell.

  • Crafting actions that give a buff that has been maxed are now automatically disabled.

  • Removed the starpower talisman.

  • Spirit stones / Qi from the Yu Mai mine massively increased.

  • Added more curses to the enemy pool. This means you can give them crit, if you are feeling lucky.

  • You can now use 'boost' as a condition in stance/item rules.

  • Crafts now auto-complete when the perfection and reclaim are maxed.

Balance Changes

  • Storm ascension scaling reduced.

  • Dancing Kukri now has double damage, but also double cost.

Bug Fixes

  • Fixed corruption in Zi Liang's image.

  • Fixed the Feiteng Lake not unlocking after gaining the destiny.

  • Fixed many many typos.

  • Fixed avatars flipping upside down.

  • Fixed patreon challenge seals displaying wrong chips.

  • Fixed very old characters being treated as dying too early.

  • Fixed Lu Bu Lin echo stance.

  • Fixed portals being double consumed in delve.

  • Fixed character dialogs staying open even when the character has left the location.

  • Fixed Empowering and Twilight enchantment power scaling.

  • Fixed Petrified Mantly interception.

  • Fixed combat results graphs not starting at 0.

  • Fixed enemy guardians having massively inflated health.

  • Fixed IE scaling not being applied in some tooltips.

  • Fixed being able to import a delve layout into a different delve.

  • Fixed stale reforge/upgrade pins not being removed when reaching max.

  • Fixed Exhalation power scaling.

  • Fixed harmony visuals positioning.

  • Fixed mods being reported as missing even when loaded.

  • Fixed Te Jinshu echo build.

  • Fixed shatter core not clearing beaten altars.

  • Fixed Reinforcement Orb losing its buff constantly.

  • Fixed ???? stance.

  • Fixed some tooltips not showing the scaling with stars.

  • Fixed heat not being removed in forge works.

  • Fixed combat results techniques not having hovers.

  • Fixed delve map gen making impossible layouts.

  • Fixed duplicate tooltip on stat pills.

  • Fixed many build issues on monsters.

  • Fixed some infinite loops in the Fatewoven branch.

  • Fixed portal chaining to properly optimise and order based on dependencies.

  • Fixed bombs becoming slower to explode when quality increases.

  • Fixed remove item not showing the actual item removed.

  • Fixed typing into a textbox triggering keybindings on the screens beneath it.

  • Fixed bid button wrapping weirdly.

  • Fixed many lifeform techniques.

  • Fixed health going over max at the start of combat.

  • Fixed border appearing around some buttons.

  • Fixed the open techniques result not scrolling.

  • Fixed some Jiaohua relationship steps not showing a preview of the requirements.

  • Fixed equipment loadouts being too lax with their item selection rules. They now require an exact match (enchant, quality, etc).

  • Fixed crystal count not being rendered properly in mastery selection.

  • Fixed polish language not working.

ModAPI

  • Damage interceptors can now choose what phase they intercept at.

[0.7.0] Life Flourishing · Ascend From Nine Mountains patch notes · SteamPeaks