[0.7.9] Charisma and Story

Ascend From Nine Mountains · published · build 24889667

Changes

  • Buffed Charisma:

    • Charisma now controls the maximum size of your party. You party can be filled with any companion, not just permanent ones.

    • Charisma now grants a bonus to the buffs of a party member.

    • Charisma now grants a dual cultivation buff to satisfaction gains.

  • Shen Tian now has its own reputation ranks, and an exalted reward.

  • Buffed the crafting Insight package, including overhauled techniques, new techniques, and new cauldrons.

  • The guild task board now displays missions from both your current rank and the previous rank in two separate, so you aren't immediately locked out of content.

  • Added Ctrl+Click shortcut to automatically accept crafting missions in the crafting hall when enough spirit stones are available.

  • Add some new world building events in lower realm areas.

  • The cultivation chamber now displays the name of the room currently under construction on its building status button.

  • Added a "Next Month" shortcut button to the house meditation dialog that automatically calculates and sets the exact number of days needed to advance to the start of the next month.

  • Reworked Purifying Flame. It now raises the cap of maximum quality achievable, and also grants bonus quality at higher realms. Removed the additional hidden potential it used to give.

  • Added more core formation masteries to many crafting actions.

  • Added the crafting loadout selector to the tournament menu so players can switch loadouts before proceeding.

  • Expanded and updated beast wave events across various locations to recognise life flourishing characters.

  • Added a number of life flourishing dialogue branches to many common dialogues and events.

  • Adjusted tournament progression so that Lingxi Gian doesn't get knocked out of the tournament as often.

  • Added a new setting to the options menu allowing players to automatically skip unread dialogue alongside previously seen dialogue. For those who 100% refuse to read anything.

  • Added a persistent title banner at the top of the formation puzzle screen that displays the name of the formation currently being solved.

  • Added detailed tooltips when hovering over techniques and crafting techniques in the soul delve completion summary dialog.

  • Prevented players from closing the Life Flourishing screen or pressing Escape before selecting their first initial reality, ensuring they do not bypass the initial mandatory aspect selection.

  • Updated the inventory search bar to filter items using their visible tooltip text rather than raw internal data keys.

  • The Xengzie Shard can no longer be sold at the market.

  • Renamed the quick travel sidebar section from Settlements to Points of Interest, and added the Wasteland Workshop and Research Camp as destinations.

  • Updated the Shen Henda Open Bracket dialogue so that cultivators who have already signed up for either fighting or crafting are properly directed to the remaining activity.

  • Expanded the crafting crowd commentary pools with more immersive, character-driven spectator speech and dialogue.

  • Added a Wandering Traders section to the journal's World Events tab to track the locations of wandering traders and map vendors, allowing players to view their current positions or see when they are in transit.

  • Each 100% Completion on a recipe now reduces its in-game crafting time by 3%, down to a minimum of 1 day. This is remembered for instant crafting too.

  • Updated Ru Gong and Te Jinshu insignias to scale with realm.

  • Increased the minimum inscription difficulty for research vault node glyphs to the Core Formation realm.

  • Prevented selling of the sect flame.

  • Allow hovering quest rewards to see what they do.

  • Added an option to export the manifestation diary to a text file.

  • Tournament recipes now accept higher realm crystals as alternatives.

Balance Changes

  • Increased penalties for the Role: Attacker role assignment.

  • Adjusted Forge Compression to balance it a little.

  • Updated the Shatter the Bound technique against targets with Dreambind to deal the bonus damage as a separate second hit.

Bug Fixes

  • Fixed skipping tiers in the Furnance of Ten Thousand Flames.

  • Improved text readability and contrast in crafting tournament dialogs when playing in light mode.

  • Fixed missing crafting stats and post-crafting log buttons to the tournament round result dialog.

  • Fixed Marrowbound Vestment bulwark health scaling to properly scale with the full percentage of true damage dealt instead of granting only a single stack's worth of guardian pool.

  • Prevented companions from providing crafting buffs during solo alchemy tournaments.

  • Fixed duplicate recipe scrolls (such as for the Stillwater Mirror and Thunderpeal Gong) being added to inventory when received as event or tournament rewards if the player already knows the recipe, dropping them silently instead.

  • Fixed an issue where shops and markets did not immediately refresh their stock when the player's effective realm increased via event-based realm overrides.

  • Corrected a spelling error in the description of the Shattered Meridians manual.

  • Fixed various characters using lower realm artefacts.

  • Fixed an issue where empty technique slots after a realm breakthrough were skipped entirely during combat instead of executing a Wait action.

  • Fixed an issue where the Warding Arraymaster stance incorrectly displayed an Omen technique instead of its fifth Scholar technique due to a naming collision.

  • Fixed an issue where buff and effect tooltips ignored equation multipliers when displaying values.

  • Fixed an issue where item effectiveness markers leaked into tooltips like the Mystic Deadly Eye Pill, causing unexpected text like 'IEMARK' to appear.

  • Fixed buff stat tooltips failing to show the numerical difference for maximum scaling caps and newly added stats when comparing items or buffs.

  • Removed the misleading percentage sign from protection mastery tooltips across multiple techniques.

  • Fixed the post-combat results screen so that barriers granted at combat start by your meridians are correctly listed in the breakdown.

  • Corrected the mastery upgrade tooltip for Tiger Infusion from 'Increase fist damage boost' to 'Increase fist boost'.

  • Fixed excessive decimal places displaying on Spiritual Root affinity and boost percentages caused by floating-point rounding errors.

  • Fixed an issue where large numbers in French tooltips failed to match translation keys due to formatting space characters, causing them to incorrectly fall back to English.

  • Updated the combat log to clearly display the per-stack percentage bonus and scaling key for custom-scaling heals and barriers instead of showing an internal label.

  • Fixed recipe screen tooltips to display cost reductions and negative stat changes in green instead of red when viewing technique previews.

  • Fixed an issue where single-event locations like the Sunken Hall would permanently stop triggering their events and show only fallback text after being explored repeatedly.

  • Corrected an incorrect pronoun used for Progenitor Diao Gian within the 'Linghe and Qi' library book at the Falling Star Observatory.

  • Fixed an issue where entering a player-built crafting room in a house with a default fixed crafting room (such as the Gambler's Courtyard) would incorrectly apply the fixed room's buffs and costs instead of the entered room's buffs.

  • Fixed the Furnace of Ten Thousand Flames header wrapping onto a second line at larger font sizes.

  • Fixed untranslated harmony bonus upgrade tooltips appearing in English for non-English localizations.

  • Added an instructional hint above the disabled Begin Craft button in the event crafting confirmation dialog when no crafting actions are assigned, clarifying why the button cannot be used.

  • Fixed crafted items incorrectly displaying decorative quality stars when using harmonies that grant no gameplay effects, such as crafting the Harmonious Fountain using manual Sublime craft.

  • Fixed loadout auto-naming incorrectly lowercasing parenthesized tier markers such as changing (VI) to (vi).

  • Fixed an issue where the crafting results log showed raw internal IDs instead of properly capitalized names for contest pill recipes.

  • Corrected a typo in the opening paragraph of the Mother Flame book entry within the Heavenly Sword archives.

  • Corrected a dialogue inconsistency in the Shen Henda cultivation accident event where a guard captain incorrectly shouted at the player for stabilizing the victim.

  • Fixed an issue where Fei Na Li's Imbue Potential service incorrectly appeared in the journal's Available Interactions tooltip before reaching the Close Friends tier.

  • Fixed an issue where the harassment event counter in Shen Henda City streets did not increment at the correct time during the event sequence.

  • Fixed Korean translation support for tournament dialogue, spectator crowd speech bubbles, and auction realm labels.

  • Gated Zi Liang's 'Hearts United' relationship progression event so it can only be activated while the player is in Liang Tiao Village.

  • Fixed a visual bug in event and dialogue combat HUDs where health bars incorrectly showed missing health when combat-only maximum health buffs were active.

  • Corrected the wording in Yufu Chen's maximum reputation reward dialogue at Crystal Shore for better flow.

  • Fixed an issue where combat commentary and tournament crowds would use lines from inactive stances instead of the currently active stance school.

  • Fixed an issue where character talk notification indicators would incorrectly linger on the world map and character portraits after completing breakthrough dialogues.

  • Fixed an issue in the combat log where effects scaling with Formation Parts incorrectly displayed zero instead of the actual number of active formation parts.

  • Fixed mine extractor collection animations appearing to fly in from far above the screen by gathering collected items into a visible pile at the center of the screen before bursting toward the player.

  • Fixed the mine embark dialog so that event chambers like the Resonating Silver Trove now correctly display their possible rewards before entering.

  • Fixed an issue where the True Aurum trophy was not correctly granted when harvesting a total of 16 or more Pearl Roses using yield-boosting devices, as it previously counted individual crop tiles rather than the total actual yield.

  • Fixed an issue where maxing out delve thresholds permanently locked players out of obtaining lower-rarity channelling shards, absorber shards, and Technique Shard VI.

  • Fixed a bug where the Soulweave technique incorrectly divided party average health by 100, causing near-fatal self-damage.

  • Fixed pillar shards incorrectly auto-rotating when hovered over grid tiles located just past internal holes or walls.

  • Fixed condensation arts incorrectly appearing in the current realm section of shops and inventory menus instead of the Qi Condensation section.

  • Fixed the Import Figment dialog to check requirements using the figment's assigned essence tiers instead of the base species unlock costs.

  • Fixed the quick-use consumable shortcut bar from constantly flickering during auto-battle by hiding it automatically while auto-battle is active.

  • Fixed an issue where toggling the auto-use items setting during combat did not take effect until starting a new fight.

  • Fixed an issue where stance-rule conditionals based on the round number activated one round later than displayed in the UI.

  • Fixed Sinew-Bound Wraps end-of-round stored-damage release to correctly roll critical hits and overcrit bonuses.

  • Prevented all tiers of the Ancestral Sarcophagus mount from accidentally being sold at the market.

  • Fixed the shop "Held" quantity counter to correctly include currently equipped items and stored equipment loadouts instead of only counting items in the inventory bag.

  • Fixed an issue where initiating interactions or entering mine chambers while another event was already active would consume resources (such as flares and days) and discard the new event incorrectly.

  • Fixed raw {change} in harmony result previews.

  • Fixed removed crafting actions appearing in the list.

  • Fixed applying toxicity to auto-use pills.

  • Fixed unavailable actions appearing in the character 'interactions' tooltip.

  • Fixed Remnant Cycle effects.

  • Added a variety of mounts to companions.

  • Fixed some issues with the opening cinematic not playing.

  • Fixed memory leaks associated with quickly loading and unloading music tracks.

  • Fixed cultivator resistance being rounded too high when displayed.

  • Fixed vault glyphs giving repeatable craft skill.

  • Fixed being able to meditate over a year.

  • Fixed Karmic Reprise overstacking.

ModAPI

  • Added a transferOnTargetDeath flag to buffs, allowing modders to configure buffs that carry over their stacks and internal state to the next enemy when defeated in horde battles.

  • Added an initialState property to CreateBuffTargetEffect and BuffTargetTechniqueEffect, allowing applied debuffs to seed their internal state using the applier's context at the time of application.

  • Exposed all combat and crafting technique mastery builders on ModAPI.utils to allow mods to properly configure and populate upgrade masteries.

  • Added interceptors and triggers to crafting actions.