Physical keyboard typing now yields VR cursor control to the desktop, the same way physical mouse movement already did. Tap a key and the controllers stop steering the cursor; the controllers resume after both keyboard (3500ms) and mouse (2000ms) go idle. Only real-typing keys count — modifiers, F-keys, arrows, and media keys do not trigger the handoff.
Fixed Quest Touch phantom clicks while the controller is parked on a desk. The resting-trigger noise floor can no longer oscillate cursor control: Quest profile raises the trigger idle threshold to 0.12, requires 5 stable frames before activating, and rejects glitched select-click signals when the trigger axis is at rest. Knuckles and Vive wand profiles are unchanged — their existing trigger-pull-to-wake behavior is preserved.