Debris · published

Hello again! Just in time for the holidays, we’re excited to release our 1.2 update. A lot to go over here, but before we get started we want to thank everyone who’s played Debris. We’ve really taken your feedback seriously, here on Steam, on YouTube, and on Twitch. We’re doing a lot of things differently with Debris and your feedback has really helped us improve the game. Alright, let’s go:
While Debris is a narrative game, we want players to explore some of the more hidden reaches of our cave network. To do this we’ve added secret areas, a bunch of achievements, given Ryan a serviceable torch and tweaked the Squid’s AI so it stays with you more persistently (“Over here, Sonya!”).
There are now 21 achievements for you to unlock by reaching certain endings, finding hidden areas, making it through sequences without taking damage and more!
We’ve added over 60 secret ALTA transcripts and messages that tell the deeper story behind the company and the debris. Unlock the archives by discovering 24 hidden areas scattered throughout the game.

This unassuming fish lives in pods dominated by a single alpha. Where the alpha goes, they go. What the alpha attacks, they attack. But if the alpha disappears, they fall into confusion and disarray. The char are the stars of the completely rebuilt Chapter 12.


Buoyancy controls are here! Spacebar to go up and C (or N) to go down. Controllers use the bumpers or control stick buttons. See the full keyboard/controller mappings here. Unfortunately, we could not fit in full control remapping in this update.

Thanks again for your support and happy holidays!