Debris · published

Hey everyone! We’ve just pushed an update for Debris that greatly improves the overall performance and adds full support for six more languages. Debris has never been smoother, faster, or more multilingual.
With this build, we’ve been seeing significant framerate increases and loading time decreases on all our machines. We’ve completely reworked our creature animation system, dramatically improving overall performance and allowing us to create larger schools of ambient creatures. We’ve also addressed a long-standing loading issue, streamlining level transitions and drastically reducing level reloading time (very drastically). This means that if you run out of power, you’ll be right back at it in a few seconds. If you were having performance issues with Debris, give this update a try!
We continue to listen to feedback and tweak Debris in response. For this update, we’ve done a rebalancing sweep of chapters 2 through 7, adjusting creature distribution and the debris economy. We’ve also increased the amount of reserve power you have on reload.
We’ve translated the full game into six more languages: French (thanks to Words of Magic!), German, Spanish, Hungarian, Korean and Japanese. ”Eh bien, tant qu'on évite de se séparer…” Sounds so mysterious...
Note: These updates are currently for Windows only. We hope to have them pushed to Mac soon!
Dive in! Until next time...