SELINI - Version 0.3.0 Major Update

major update

SELINI · published

Version 0.3.0 is live!

Hello everyone!

This is one of the biggest updates for SELINI so far, introducing a large new area called Cyclades, new progression systems, additional exploration features, new achievements, and many improvements across the world.

Players who have already completed the current content can continue from their existing saves normally. However, please keep in mind that progression flow, quest order, and pacing have evolved, so some parts of the experience may feel different compared to a brand new playthrough.

New Content & Progression

  • 2 new Achievements: Cyclades and Singularity

  • Added a brand new area called Cyclades

  • You can now obtain the Yellow Keycard

  • The Teleports Quest now concludes

  • Added all 12 teleports

  • Killing Occularus no longer triggers the credits as the game now continues beyond that point

  • Added a new Quest-Card tracking total and defeated enemies in the world

  • Added a small new interactable NPC sequence

Exploration & Guidance Improvements

  • Dying Fabers now provide hints for all 12 teleports

  • The room containing the next target now flickers on the map until the task is completed

  • A new unlockable feature can reveal the next target directly from the map menu

  • Added more hints for difficult quests

  • Added more Dying Fabers (hint robots) across the world

  • Added more Companions (shooters) around the world

  • Re-arranged some of Cyrus’ quest tasks for improved pacing

Gameplay Changes

  • Upwards Super-Dash has been moved to a later room unlocked with the Yellow Keycard

  • Sparkling Orbs are now invincible enemies. If you see them, run

  • Improved Super-Dash visuals

  • Saving robots can now be used multiple times within the same room for healing

  • Boat Callers no longer summon the boat if intermediate gates remain locked

World Improvements & Fixes

  • Improved world flow and reduced unnecessary backtracking in several rooms

  • Optimized lights and meshes in multiple areas

  • Fixed spawning, collision, audio, and map-related issues across various rooms

  • Fixed several areas where players or objects could become stuck or pass through geometry

  • Added additional environmental clarity and visual polish throughout the game

Please also keep in mind that some rooms introduced in this update are still under construction visually, although they are fully functional and currently serve gameplay and progression purposes.

Thank you all so much for the support, feedback, bug reports, and reviews 🙏

Talk to you soon,
Take care!