Viking Vending · published
Version Update Notes:
Optimization: Reduced game memory usage; optimized file size of some textures and icons.
Optimization: UI assets are now loaded asynchronously during generation instead of all at game launch.
Number of assets loaded at game start adjusted from 32 → 12.
(Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
Optimization: Increased maximum storage capacity for each Warehouse level.
Warehouse Lv0: 24 → 48
Warehouse Lv1: 36 → 72
Warehouse Lv2: 48 → 96
Warehouse Lv3: 60 → 120
Optimization: Adjusted repair success rate for each Workbench level.
Workbench Lv0: Repair Success Rate 50% → 50%
Workbench Lv1: Repair Success Rate 50% → 60%
Workbench Lv2: Repair Success Rate 70% → 80%
Workbench Lv3: Repair Success Rate 90% → 100%
Optimization: Adjusted identification success rate for each Appraisal Table level.
Appraisal Table Lv0: Identification Success Rate 60% → 50%
Appraisal Table Lv1: Identification Success Rate 70% → 75%
Appraisal Table Lv2: Identification Success Rate 85% → 90%
Appraisal Table Lv3: Identification Success Rate 100% → 100%
Bug Fix: Fixed an issue where identification could fail even with a 100% success rate.
(Caused by incorrect level data reading)
Test Branch Available: debug
Branch Code: debugdebugdebug
\*Saves are compatible with the official release. Note that the Debug branch may contain bugs not present in the live version.
Thank you for playing!