Hard Chip Demo · published · build 24673654
SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come.
CX Starting Inputs/Outputs location fix Multiplexer 8to1;
MI Scheduling of new readouts on UI thread;
TLS Algo vs Arithmetic (big) typo;
SRV More logs to investigate the CORE_GHOST issues;
MI-DEV Overworld Skybox;