Version 0.7.1: balancing & bug fixes!

Super Pilot · published

Gameplay

  • Immune ships for a short time after respawn
  • Regrouped the direction and brake assists into 1 single "smart steering" option
  • Fixed ship getting stuck in the track when landing on a tube
  • Pads won't be triggered on ships respawn anymore (including mines)
  • Increased the track colliders precision
  • Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces
  • Decreased slow surface effect by 20%

Track Editor

  • Fixed glitch when undoing a split of the last track section
  • Fixed unwanted input field focus change when entering values manually
  • Removed useless "Add Editor Boost Pad" option in the controller mapping screen