8.0 Major Update

BOBA Playtest · published

Core System
• Moved mall generation to level streaming.

• Added AI director for monster spawning.

• Added scanner to stop monsters spawning near players.

• Added monster caps for floors.

• Moved blood and NPC spawning to GameMode.

• Changed flavor spawners to server-side anchors.

• Added multiplayer floor transition save/wipe system.

• Optimization tweaks.

• Added new Cafe room.

• Added new endwalls.

Objectives and Environment
• Moved generator room objective and clues to the new streaming system.

• Added random spawning for blood splatters and dead NPCs.

• Added spawner for blood messages.

• Added 2 new shop rooms to generation.

• Added working, sealable doors to cleaning closets.

• Added new mall posters.

• Added space background, black hole, and moon.

Player Mechanics and AI
• Rebuilt player characters.

• Smoothed sprint animations to reduce camera sway.

• Added player revive system.

• Added revive effects.

• Added spawner for neutral NPCs.

• Rebuilt weapon locker logic with random drops.

• Added new drinkable chemicals.

• new interaction system from new character for all buttons, hiding, keycard, security pin, and future items.

• Adjusted weapon aim to center of screen.

• Added base sanity system.

• Added BobaTea drink to refill sanity.

• Added Hotdog for use in reviving dead players.

• Added Demon Kill animation with GripSocket and Spotlight.

• Added BobaFiend Kill animation with GripSocket and Spotlight.

• New MonsterNBC logic chain to communicate capture and kill of player by special monsters.

• Added age check on Monster Perception (sight/hearing) to fix forgetfulness.

Audio
• Added footstep audio based on surface type.

Bug Fixes
• Fixed bullet decals on enemies.

• Fixed combat state tags for NPCs and player deaths.

• Fixed hallway light network desync.

• Fixed double-door locker logic.

• Fixed password clue networking bug.

• Fixed crash in item spawning.

A few issues that I'm aware of and needed to push to Steam in order to fix as testing locally is not helping:

  1. Some child actors of streaming levels are being left behind in the starting room of the Mall. These don't exist in standalone or in PIE, but the issues arrive when playing online. I will be pushing out small hotfixes until I can iron out the issue.
  2. Replication of doors can become out-of-sync visually for clients after opening and closing doors several times.
  3. Weapons lockers and keycard access to them via client works sometimes-while other times fails.
  4. Single dead researcher mesh can be found T-posing sometimes, but not always.
  5. Save system was working for transition to the next floor, but seems to have been corrupted during some of the major rework I was doing under the hood of the player characters. This is the PRIORITY I will be focusing on in the immediate hotfixes.
8.0 Major Update · BOBA Playtest patch notes · SteamPeaks