As We Descend · published · build 23566149
Greetings all, this is Kev. Update 9 is now live. This update is compatible with any run from Update 6 and forward. As I mentioned in the notes for Update 7, we've started focusing our efforts on a couple huge features for As We Descend: Sacrosanct, which is the third playable Origin with its own mechanics and variations on the units and gameplay; and improved Steam Deck support (with corresponding controller support and other UX adjustments as needed). Some controller changes have found their way into this update and the last, allowing various submenus to be used via strictly controller. This means that until we get those features done, our monthly updates (like this one) will tend to be smaller in the interim period. There's no specific timeline for either of these features, as they have their own uncertainties when it comes to completion; they will be tested on the experimental branch before they're completed, and they'll be done when they're done. For this month's update, we're focused on Descension play patterns as you progress through the descension tree, the frequency of Reactor Rod offerings, and slowly introducing more of the controller features we've been implementing. We also took a look at the least drafted tech and cards, and made some reworks/changes to increase their competitiveness towards more popular options. Thanks for everyone that's been reporting issue they've run into, it's been invaluable for our bug fixing efforts. If you encounter any bugs, be sure to report them either in the Steam discussions, our Discord, or directly in-game using which is the best way to get bug reports and feedback to us. Cheers,
Kev and the team at Box Dragon
(Patch 0.14.0)
Design notes: All major mutations have names so it's easier to refer to them. All descension changes take place immediately, so if you have a run-in-progress, they will be swapped for their new effects. Additionally, the rarity rates of starters/basics have been adjusted to greatly reduce the frequency of seeing the same units over and over again.
Design notes: Since the change to elites in Update 8 that caused elites to show up closer to the City, this had the unintended effect of reducing the frequency you would be offered Reactor Rod rewards. To offset this, all Elite Expeditions now have a high frequency of offering Reactor Rods as their visible rewards on the map. This should increase the average number of Reactor Rods offered throughout a run.
Design notes: Some of the least picked tech have been reworked. If you have an in-progress run where you already have a Lone Monument or Incinerator Forge, it will continue to work; they just won't show up in drafts starting with this patch.
Design notes: Looking at the data, some cards stood out with much lower pickrates than other cards. These have been adjusted to make them more competitive with more frequently picked cards.
Thanks for playing, and hope you enjoy the new update!