Bio-Breaker Playtest · published · build 23384667
The game is now forced to be at a 16:9 monitor ratio by putting black bars on the top or bottom depending on your monitor's ratio (sorry widescreen players, it's just too bug prone and I don't want to test every piece of UI I add to the game with widescreen)
(In-game UI is still anchored to the corners and sides of the actual monitor, there's nothing I can do about that because of a new UI setting I've added that would completely break otherwise)
Added a sound for when the active ability is fully charged
Reworked options/settings menus so now everything is separated into categories
Redid some UI sprites to reduce mixels
Added a setting for UI scale (high risk of being buggy, so if you wanna test it out, please report any bugs you find regarding it!!!!)
Increased the light on the player in stage 3
Stage 3 burn barrel changes:
Shooting them lights them faster
Made them burn brighter and for longer
Increased the max range it can light things on fire at
Increased the size of the upgrade buttons by 10%
Added a sound for when the phase changes in Endless Mode
If your health is 1 or less, all primary weapons deal 25% more damage
Costs $80
I've tried to make killing and shooting enemies more satisfying and fun with these changes
Enemies now flash white when hit (even when in complete darkness like on stage 3, yes that is intentional)
Added blood splat on the ground when hit an enemy
Added money gained indicator when you kill an enemy
Changed enemy hurt and death sounds (except for Rabbitlings because they would blast your earphones out with the amount that can die in one explosion)
Fixed phases not changing in Endless Mode
Fixed the explosive fruit attack from The Bramble not exploding at all
Fixed Explosive zombies sometimes instantly exploding on death or on player contact
Fixed the fullscreen toggle... again. For like the 8th time now.
Fixed booster spores not staying in the air after their source was killed
Fixed the VSync toggle
Fixed Living Landmines not exploding on collision with Decoys and Sentries
Fixed a typo with the upgrades menu
Did some other stuff I prob forgor ¯\\_(ツ)_/¯