(Patch 0.16.0)
Known issue: The Japanese localization is still in-progress, so it did not ship in this patch. We'll followup with a hotfix to patch it in.
City
- Market Plaza can accept Supplies now
- Market Plaza Dreamfruit copper value reduced from 30 to 25
- Reliquary Contaminated item cleansing now shoes an icon to indicate its input type
Chemist Rework
Design Notes: Chemist played too similarly to the Forge Smith without carving out its own niche in the Guild. To better differentiate the Guild-specific variant, the Chemist now plays into the "Limited Charge" theme that Guild has by generating Flow Crystals as well as being able to benefit from Limited Charge cards. It also gained an additional Tar payoff to capitalize on its own Tar-generating card pool. (Upgraded values are shown in parenthesis.)
- Thermochemistry (Starter perk): Whenever you play a card with Limited Charges, gain 1 Rune.
- Galvanic Battery (Basic): 2 Cost. Deal 10 Damage and apply Shock 3. {Matching Flow Bonus}: Add Flow Crystal (1) to Hand.
- Synthesis (Basic): 0 Cost. Apply Tar 4. Repeat if the enemy has Burning or Shock. Limited Charges: 3.
- Waste Disposal (Rare): 1 Cost. Apply Shock and Feeble to each enemy equal to Tar on that enemy. Limited Charges: 1.
- Chemist has a new starter perk instead of Catalyst
- Chemist can now learn Slag Pit (which is now marked as a Neutral card)
- Chemist can no longer learn Stoke the Embers or Spark Plug
- Distillation reworked: 0 Cost card that adds a Flow Crystal to Hand. Also adds one charge to all cards in Hand with Limited Charges. Limited Charges: 1.
- Buffed Light the Fuse: Damage increased from 5(6) to 6(7)
- Buffed Smokescreen: Damage and Tar increased from 6(8) to 7(8)
- Buffed Tar Splatter: Stagger increased from 10(15) to 12(15)
- Bestow Armor is now marked as a Guild card (no gameplay change), and both Hardened Plate and Bestow Armor have their hues shifted to better differentiate the two cards

Other Units/Cards
Design notes: Many card draw effects have been buffed across the board, typically by drawing an additional card. Certain effects received orthogonal benefits instead, such as Inspiration now reducing the cost of one of the drawn cards by 1. This should generally make card draw effects more competitive to draft, as well as giving a plethora of choices when played.
- Echo Shield (Neutral Lantern card)
- Deflection (Neutral Lantern card)
- Vivisection (Surgeon card)
- Turbo Charger (Lancer card)
- Lantern can no longer learn Sturdy Shield or Power Shield
- Lantern: Flowstone now replaces a Flow Barrier rather than a Static Beam
- Lancer can no longer learn Kinetic Cycler
- Surging Volt moved from Navigator to Electrocannon
- Adjusted AVA's Chosen: Limited Charges reduced from 2(3) to 1(2); can now target units that is at maximum Empowered stacks
- Adjusted Inner Radiance: Can now target units that is at maximum Empowered stacks
- Buffed Safety Bubble: When refined, primary Barrier value increased from 10/12/14 to 10/13/16
- Buffed Blood Fugue: Baseline draw increased from 1(2) to 2(3), bonus draw remains at 3(4)
- Buffed Examine: Cost reduced from 1<1>(0<1>) to 0<1>(0)
- Buffed Retrieve: Cost reduced from 1(0) to 0; also has a new {Max Flow Bonus} to gain 2(3) Rune
- Buffed Reboot: Draw increased from 4(6) to 5(6)s
- Buffed Voltmeter: Bonus Draw increased 1(2) to 2(3)
- Buffed Rocket Fist: Also applies Feeble 6
- Buffed Inspiration: Also reduces the command cost of one of the drawn cards by 1
- Buffed Wave Motion Fist: Damage and Stagger both increased from 10 to 12
- Buffed Mass Paralysis: Cost reduced from 2 to 1
- Buffed Packed Bags: Cost reduced from 1 to 1(0), Flow Crystal count increased from 2(3) to 3(4), Draw increased from 2(3) to 3(4); now has limited uses 1(2)
- Buffed Fluid Mind: Unupgraded draw increased from 1 to 2 cards per Rune spent and max Runes spent decreased from 3 to 2; upgrade grants Retain without changing Rune efficiency
- Buffed Shadow Sight: Cost reduced from 0<1> to 0
- Reworked Shimmer: Gives slightly more Barrier and applies Persistent Barrier but adds fewer Ephemera to Hand
- Beseech Divinity, Rite of Battle, Invigorate, Immolation, Gaze the Abyss, Wither, Dredge have new art
- Enduring perk now has a different icon from the Healthy perk to differentiate the two
- Null Barrier now uses Sturdy Shield card art
- Light Barrier and Alacrity are now marked as Votive cards (no gameplay change)
- Infection is now marked as a Guild card (no gameplay change)
- Miracle card rarities changed from rare to mythion (no gameplay change)
Tech
- Buffed Scrap Heap (Boss): Tar increased from 1 to 2
- Buffed Possibility Trove (Boss): Command discount increased from 1 to 2
- Buffed Photon Clasp: Resonant Echo stacks increased from 1 to 2
- Buffed Charging Station: Shock stacks boost increased from 2 to 3
- Buffed Percussive Impactor: Stagger-to-Rupture conversion increased from 0.5x to 1.0x against Staggered enemies
Codex
- Mastery visuals are implemented for Units, Techs, and Perks, so you can see which ones you've won a run with!
- Light Barrier and Alacrity no longer show up in the Guild's section of the Lantern
- Fixed a bug where the Tech section showed a maximum collectable count of 81 rather than 79
- Fixed a bug where the Perk section showed a maximum collectable count of 107 rather than 106
Descension System
- Fatigued renamed Stressed
- Battle Weary descension more explicitly states how Stressed can be removed at the Tavern
- Fixed an issue where you could refund your Envoy after visiting the Tavern and only using the unlock-new-location option (when Battle Weary is active)
- Fixed an issue where you could not remove Stressed from units after using the unlock-new-location option (when Battle Weary is active)
- Fixed a bug where Eternal Ruin would only grant one Auxiliary Expedition at the start of a run rather than one per Depth
- Fixed an issue where Contaminated items could still be used without cleansing
Main Menu
- Added warning text when you are playing on version that indicates it's an Experimental Branch with incomplete translations
- News can now appear alongside patchnotes
- Patchnotes now appears above the "Next update" indicator to make it more clear that the patchnotes are for the current patch (not the future impending patch)
Fixes
- Fixed an issue where Workshop level could visually exceed the intended maximum of 6
- Fixed a visual issue where Workshop could have a miasma texture on some of its materials
- Fixed a visual issue where cards with refined rarities did not appear refined when viewed during a Refine/Upgrade/Forget choice screen
- Fixed a visual issue where, when inspecting a unit before recruitment, certain cards would say "Affected" rather than the name of the unit
- Fixed an issue where Empowered Hail would not work against Staggered enemies
- Fixed an issue where Dive Suit would not have a multi-attack animation
- Fixed a bug where there would be ordering issues with certain "At the start of combat" effects, such as Oathbringer in combination with Fire Maiden's Empowered Flare innate
- Fixed a bug where Farsighted Goggles could sometimes convert Runes before start-of-battle Rune effects (such as the Artisan's Runic Insight buff) could trigger
- Fixed an issue where locations could be offered again after being declined at the Troika Council
- Fixed a camera pan bug that would occur the first time you dodged a whiffable enemy attack
- Fixed an obscure crash bug related to failing to load a VFX
- Added a warning for when the game crashes due to your Steam installation being corrupted; you should verify the integrity of installed files in these circumstances
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