Demo Build 5

Maze Creep!! · published

Changelog:

- Content

  • Options menu is now available in-game rather than exclusively on the main menu

  • A blackboard now exists in the tutorial making it clear on first launch it is the tutorial and giving an important tip

  • Completing the tutorial now gives a popup on arrival of the main menu

  • Spectating players will see the environment somewhat illuminated even if the spectated player is in total darkness, similar to how a living player can see a small distance in the dark

- Quality of Life Changes:

  • Interaction is more consistent, with what the player is pointing at taking the highest priority and head bob not making it nearly impossible to interact with anything

  • Support for lower priority interactions, allowing for items in closets to be prioritized over the closet door

- Bug Fixes

  • Joining the game late will no longer break the game

  • Fixed secondary keybinds not being allowed to be rebound to the mouse keys

  • Improved host left handling

  • Fixed hazard spawn issues inside of the Compact Maze

  • Fixed Yellowface teleport distance check being based on the spot being teleported to instead of the center of the intended teleport range

  • Fixed Yellowface abandoning seen target stepping in trap to teleport to that same player stepping in the trap

  • Fixed Yellowface placing ceiling traps inside of tall mazes

Since the last demo update, 3 new enemies and tons of other stuff have been completed, but none of this content will be added to the demo and is reserved for full release.