Maze Creep!!
Playing now
22+10 vs. yesterday
34%of peak
All-time peak
647 Sep 2026
Playing now
22+10 vs. yesterday
All-time peak
647 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.1.10 I've been punished for my hubris skipping versions 1.1.2 - 1.1.4 by being forced to take on an ugly Version number to do these minor fixes: - Bug Fixes · Fixed an issue where the Run gate would not open for players with greater than 21 strikes. · Fixed an issue where certain explosion deaths incremented the incorrect statistics. Join the Discord to stay up to date, make suggestions, and report… | 23540539 | |
| Game update | Version 1.1.9 Small changes to onboarding - Changes · The game no longer launches you immediately into the tutorial, since some players did not realize they were in a tutorial and could not find out how to play the game. · When no public lobbies are available, there is now a prompt informing the player and pointing them to the Discord Join the Discord to stay up to date, make suggestions, and report bugs Here! | 23497636 | |
| Game update | Version 1.1.8 Small future-proofing update - Changes · Lobbies now contain the version they were created on so that past and future versions may not be erroneously joined. Join the Discord to stay up to date, make suggestions, and report bugs Here! | 23474404 | |
| Game update | Version 1.1.7 This update is really small, just wanted to get some small fixes and balance changes out before I dive into the next big update. - Changes · The first Find the Key will now be slightly easier. - Bug Fixes · Fixed Hammond not making Find the Key slightly easier. · Fixed a small issue where the spray paint can would appear to spray paint if you interacted with certain object that hid the client a… | — | |
| Game update | Version 1.1.6 The Extras menu has some distinctions from the enemy customization menu now, and several bugs have been fixed. But first, a quick notification: Effective immediately, the Maze Creep demo has been deactivated. I don't believe it adequately represents the game as it stands now and does not serve as a great introduction to the game. - Content · Extras menu now displays the amount of times each ene… | 23387271 | |
| In-game event | Version 1.1.5 This update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding. - Content · Added the Extras Menu! You can read about enemies here more easily than combing through the customization menu, and you can read all notes you have found. The menu unlocks once you have reached Depth 10 regardless of custom sett… | 23382379 | |
| Game update | Version 1.1.1 This update fixes an issue with certain casino layouts - Bug Fixes · Fixed an issue where some casino layouts would not function properly and would prevent loading a save file. | 23273826 | |
| In-game event | Maze Creep Version 1.1 Maze Creep's first content update is here, with a new enemy and some more small features. I challenged myself to make a full enemy as quickly as possible and this update brings the result. - Content · Added a new enemy Psychomouth . - Menu Options · Added an option to reduce the volume of extremely loud jumpscares in particular. · Added an option to remove yourself from the spectator rotation.… | 23267344 | |
| Game update | Version 1.0.1 This patch just fixes a couple of minor bugs. · Fixed the trigger for the "That's What It's Used For" achievement · Fixed the trigger for the "I Hate Video Games" achievement · Fixed an issue where the Mini-Maze sometimes did not clean up between mazes · Fixed an issue where clients did not properly display game time on the death summary screen Big things coming soon, join the Discord to stay u… | 23246707 | |
| News | Maze Creep!! has Launched! Maze Creep's full release is here! 10 months of working solo finally comes to its conclusion. I'm not done; the first update for the game is already planned out. There will be more details about this in the game's Discord server: Join Here! For those of you who are interested, here's a rough idea of the additions relative to the game's demo: · An enemy roster more than double the size of that p… | — | |
| Game update | Demo Build 9 Changelog: - Content · Added checkpoints to the tutorial, you respawn instantly at checkpoints instead of being put in the game over menu. - Quality of Life · Items picked up while you have no item selected will be immediately selected. - Bug Fixes · Fixed a range of issues where the shadow hands that trigger when the center room is emptied failed to trigger, leading to moments where players we… | — | |
| In-game event | Thanks For 2000 Wishlists! + Demo Build 8 Maze Creep has reached 2000 wishlists! This is deeply appreciated. This update happens to time with the occasion nicely. - Content · Added a new cosmetic, the Feminine Mask. · Add a gamma slider so that certain high contrast monitors can adjust the value down to make the game's visuals less jarring. - Quality of Life Changes: · If the voice service is not logged in, it will fail gracefully rath… | — | |
| Game update | Demo Build 7.1 Changelog: - Bug Fixes · Ported a fix from the full game that corrects an issue where Maze Creep occasionally hears the player coming down the ladder, which could cause him to immediately path to your spawn position. Join the Discord here to follow development and report any issues! Also, you can post suggestions there now! | — | |
| Game update | Demo Build 7 Changelog: - Content · Added the ability to use the mouse wheel to scroll through your inventory. This can also be rebound to another key if you prefer. · Added a new lore note. This one always spawns in the lobby, and explains some stuff about the Maze Creep AI, primarily for people who skip the tutorial. · Added the Maze Creep info document to the lobby. · Added a new tutorial message at the… | — | |
| Game update | Demo Build 6.8 - Bug Fixes · Fixed an issue where push to talk in the tutorial could soft lock the game · Made it less likely that props and map pieces are not appropriately synced to clients, which would manifest as floating items or missing floors. Join the Discord here to follow development and report any issues! These bugs were fixed due to reports! Demo Build 7 will be out soon, which will have some new… | — | |
| Game update | Demo Build 6.7 - Bug Fixes · Fixed Steam invites not being available in private lobbies · Fixed first launch issues related to launching into the tutorial but failing to close the tutorial server · Fixed mouse sensitivity not applying upon starting a game Join the Discord here to follow development and report any issues! | — | |
| Game update | Demo Build 6.6 This is a small update that changes the demo's networking solution to use Steam's. With this change, you can now invite your friends through Steam as you can with most games. If anything else is out of the ordinary, be sure to join the game's Discord and report the issues Here ! I do service the demo with bug fixes and quality of life! Also watch the new trailer Here | — | |
| Game update | Demo Build 6.5 Changelog: - Content · Added some prompts and reminders to wishlist the game. - Quality of Life Changes: · Made the tutorial maze less loopy so players can more easily learn where the exit is without going in circles. - Bug Fixes · Ported several pathfinding fixes and improvements from the full version so enemies will no longer get stuck or behave oddly. If there's any other bugs in the demo yo… | — | |
| Game update | Critical Voice Fixes I've fixed a critical bug with the demo where launching into the tutorial, which is the default state on initial launch but can continue to happen if a player relaunches from the tutorial, would cause in-game voice chat to not register and subsequently not be heard by either enemies or other players. Anyone who has already downloaded the demo would be relaunching anyways which corrects the issu… | — | |
| Game update | Demo Build 6 Changelog: - Content · Added an option to switch the functionality of push to talk to a toggle rather than a hold. · Added an info box making it clear what the demo contains. - Quality of Life Changes: · Many prices in the shop have been adjusted downward, bringing the demo in-line with a rebalance the full game received awhile ago. The most notable price changes are flashlight cost from 7 to 6… | — | |
| Game update | Demo Build 5 Changelog: - Content · Options menu is now available in-game rather than exclusively on the main menu · A blackboard now exists in the tutorial making it clear on first launch it is the tutorial and giving an important tip · Completing the tutorial now gives a popup on arrival of the main menu · Spectating players will see the environment somewhat illuminated even if the spectated player is in… | — | |
| Game update | Demo Version 4 Changelog: - Content · End-of-game summary now reports the amount of strikes you had. · An option to change audio input device. - Quality of Life Changes: · Doubloons, batteries, and other pickups can now fall down ladders and appear on the other side. · Dead player body parts in maze breaks now stall force revival, granting the opportunity to revive the player before a strike is given. - Bug F… | — | |
| Game update | Demo Version 3 Changelog: - Content · Added a blackboard to the lobby that displays the lobby name. - Quality of Life Changes: · Updated the tutorial to make it more clear that Maze Creep can hear from any distance. · Added a confirm prompt for quitting to the menu and quitting the game. · Added the option to enable push to talk, disabled by default. · Added the option to scale film grain. - Bug Fixes · Fixed… | — | |
| Game update | Demo Version 2 The latest update to the demo fixes an issue where on first launch you couldn't join servers. It additionally fixes an issue where any player who was not a host leaving a lobby for any reason would erroneously report that the host had left. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.