
Patch Notes - Steam v0.6.45
General:
- New: Backup system changed to a zip file to include all data instead of the current character.
- New: Number formatting for standard limit raised from Q, to Ttg. (e+15 to e+93)
- Change: Redeeming codes no longer requires an active connection in the arena.
- Bugfix: Developer secwet button for giving free redeemables has been removed. (whoops)
- Bugfix: Resources now correctly update text when subtracting from them.
- Bugfix: Redeem menu now defaults to code redemption.
Advanced Combat:
- Bugfix: Ice Spike incorectly gave the Power Charge to the one being damaged, instead of the caster.
- Bugfix: Various naming corrections for Magic Missile. (Skill now clickable for codex entry)
Clicker:
- New: Upgrade Beginners Damage unlocked at hero level 2, 3, 4.
- New: Upgrade Beginners Armor unlocked at hero level 3, 4.
- New: Upgrade Beginners Health unlocked at hero level 3, 4.
- Bugfix: Upgrades will no longer be hidden until restart when purchasing.
- Bugfix: level 2 of Basic Wood and Food cost increased to 1800 from 181.
- Balance: Upgrade Caves Give More Loot Cost scaling lowered. Max level now ends at 2403 compared to 55k.
- Balance: Upgrade Basic Hero Health now starts at 12, from 3.
- Balance: Upgrade Basic Hero Damage now starts at 4, from 1.
Hero:
- Bugfix: Hero Experience bar for first time players now shows slightly full bar instead of full.
- Bugfix: Now shows correct hero experience before the first fight.
Inventory:
- New: Newly rolled items now gain 2 additional item level (rank) per rarity increase.
- New: Newly rolled items now have a multiplier for item level that ranges between 0.91-1.09 based on rarity.
- Bugfix: Space has been added between value and affix for totem effects.
- Bugfix: Selling/Dismantling items with levels lower than 30 now reward properly.
Kingdom:
- Rework: The kingdom has seen a large overhaul.
- Bugfix: Recruit soldier tooltip no longer covers majority of the army tab.
- Balance: Soldiers now cost 0.75 gold to recruit from 1.20.