Patch notes - v0.6.46

Multi Idle · published

Patch Notes - Steam v0.6.46

General:

  • Bugfix: Background no longer shows sky box.
  • Bugfix: Potential fix to newly acquired skins showing up without needing a game restart.

Advanced Combat:

  • Bugfix: Skill Overcharge no longer rewards the enemy with power charges.


Hero:

  • Bugfix: Experience bar should now work again.


Inventory:

  • New: New filter that allows gear score items to be filtered under a player chosen number
  • New: New filter that allows player chosen rarity items to ignore filtering.
  • Change: The way the inventory is saved is now different. 600% Faster saving.
  • Bugfix: Sorting the inventory no longer causes the game to hang.

Kingdom:

  • New: A Star Date display is now shown.
  • New: A display to show how close to the next month (Kingdom Tick) is.
  • UI: Now showing various feedback differently. Including a date and clock till next kingdom tick!
  • UI: Informative tool tips for Player Soldier Strength, And Enemy Effective Army Strength.
  • Balance: Tool bonus for workforce is now capped at 3x multiplier.
  • Balance: Increased the cost to build scaling of Tech and Tactics Expansion buildings.
  • Bugfix: Buildings Training Yard and Archery Range now work. (note: Numbers will not reflect soldier strength)
  • Bugfix: Soldier Strength is now calculated (updated) during main calculation checks.
  • Bugfix: Enemy effective Strength no longer uses player advantage, and now correctly uses the enemy advantage.
  • Bugfix: Melee Power and Ranged Power now display their correct values.

Passive:

  • Bugfix: Old Kingdom line changed to 1 % More All Attributes for now.

Miscellaneous:

  • Kingdom attack button capitalized.
  • Added extra spacing to kingdom overview of building info
  • Kingdom land on rebirth is now formatted.
  • Codex entry Soldier Strength renamed to Soldier Attack.
  • Item naming flair generations now update list on launch, and every 4 hours.
Patch notes - v0.6.46 · Multi Idle patch notes · SteamPeaks