Slumbering Feline · published · build 23128307
Momo's journey just got a whole lot more powerful; and a whole lot more dangerous.
Harness the power of Celestial Runes, uncover The Hero's forgotten legacy, new puzzles, new quests, new achievements, and a ton of improvements await.
Ready, Momo? Let's go!
Momo gains a unique power that enhances Momo's abilities!
There are 11 + 4 Celestial Runes available for now.
Celestial Runes can be activated via Pause Menu
Maximum 3 Celestial Runes can be activated together
How to get?
Near The Huge Enemies
Hidden location & Event
Low chance drop from all enemies (Non-Exclusive; Hidden & Event-based type celestial runes are not included)
If you already collect all non-exclusive Celestial Runes, it will give you random Regeneration or Magic Stone or Star Stone instead.
Available Celestial Runes:
Parry Master: Can perform continuous parry after Perfect Parry
Practice make Better: Easy Parry
Strong Mind: Increase Mental Health by 20%
Keep Calm and Nyaa: Increase Mental Health Regeneration by 1/s
Feather Paw: Increase aim movement speed by 25%
Execute: Execute enemies below 10% HP
Concentration: Reduce cooldown by 15%
Paw Power: Increase base damage by 15%
Freebie?: Oak wand has 15% chance to not consume magic stone
Applicable limited to: Oak Wand - Magic Stone / Star Stone
Echo Mirror: Perfect Parry will Reflect projectiles into harmony
Reflected projectile returns with its original power, striking Enemy Weakness
Hitting the enemy’s body will cause Stagger (some enemies may be immune).
Can also Deflect others projectiles on contact.
Attractive: Slowly Attract Weakness toward Aim Area
Some Celestial Runes remain hidden and can only be obtained after Momo solves a puzzle, completes a side quest, or discovers them in hidden places.
Dark Remnants, a left-over remnants from all enemies.
Dark Remnants will randomly drop from all enemies when defeated and automatically collected.
Dark Remnants can be traded in Celestial Oracle; A weird machine that can exchange your Dark Remnants into random non-exclusive Celestial Runes.
You can trade multiple times until it's upper limit.
Located in the middle area.
A mysterious cat wanderer asks Momo to find two fragments of a hero's broken wand scattered across the area.
Complete the quest to receive a special Celestial Rune as a reward!
Discover the hero's legacy through three ancient story slates, each revealing tales of courage, sacrifice, and hope.
Solve unique puzzles to unlock each part of the story that inspires Momo's journey.
Current map flow now enhanced and 3 new puzzle will block Momo's path and requires to solve it to continue the journey. In the near first the huge enemy, third huge enemy and the gate.
Can Momo figure it out?
New Achievements and Hidden Achievements are added to celebrate the new features and content in v1.2
There will be 2 upcoming DLCs and already show up in-game version v1.2.
A special package that's always available early in the game. Momo can grab it... or not. It's up to you!
Momo’s nightmare deepens.
Escape from the unpredictable nightmare slumber! All enemies are enhanced to prevent Momo from escaping!
New Gameplay; Momo now can attack and parry while climbing
New Popup Tutorial Navigate, Attack, Change Magic Stone and Parry on early game
New DLC Menu in Main Menu, to enable/disable DLC before new game.
New various SFX to enhance the game feel, such as new SFX when Momo's walk, jump, land, walkthrough grass, climbing, collecting dark remnants, dialogues types, dialogue next and many more.
New Latest news on Main Menu
New Skip Story (by pressing a Cancel Button or Right Click) on Prologue Story when you already clear the game once.
Add Indicator cooldown above Momo
Adjust UX Map Navigation now open/close by toggling the Map Button and also pause the game automatically. (You don't need to hold the button again to open the map)
Adjust New Game flow, now the game will show options Play Slumbering Feline or Nightmare Mode
Adjust Conversation Popup in-game
Adjust Level Design, Enemy placement and Item placement in some areas to make it fit with puzzle and new features.
Adjust enemy aggressive exit behavior range a little far, to make it more balanced.
Adjust all enemies collider size and hitbox to make it more consistent and balanced.
Adjust enemy weakness movements to make it more smooth and consistent.
Fix projectiles can cause little memory leak when the game running for a long time.
Fix some magic stone and star stone intended to be 1-time pick sometime can be pick again after save and restart.
Improve performance on effects and particles, especially on low-end specs.