Project: Doors · published
We have just uploaded a big demo update, where we fixed some bugs you guys reported & improved voice chat + input.
Voice chat:
Deceased employees can hear alive employees once again
If you are standing near employee that speaking into a radio - you will hear this employee normally without radio filter
Input:
Fixed camera movement lagging on higher framerates
Smoother camera and player hands (with items) turning
Enemies:
Enemies in unloaded rooms no longer seek players or listen to sounds.
Enemies that dont leave their rooms also unloaded when room unloaded
Enemies no longer look at a ceiling when chasing players
Angel should stuck on empty spaces less often
Enemies drain sanity when chasing players as intended
Enemies spawned outside their usual rooms with Enemy Shuffle artifact effect should act and chase as intended
Other:
Changing screen resolution in settings should work on Windows platforms (apart of refresh rate. Refresh rate is either toggled on with VSync or uses Framerate cap value)
Bunker emergency generator should be interactable and working as intended
Minor localization fixes
After resurrecting crouching should work as intended