Beta Version Update 1868

NavalArt · published

[In-Game Build Version 1868]

Selected New Content:

  • The RBU-6000 anti-submarine rocket launcher is now available

  • Added new parts

  • Added new preset ships and fixed several known bugs

  • Various UI adjustments

  • Added a mechanic where depth charge explosion power and radius scale with detonation depth

  • Updated several icons

  • Extended the horizontal reference lines in the gunsight

  • Extensive underlying code maintenance to resolve the severe crash issues that caused recent build rollbacks

  • Maintenance on legacy parts, including updated shell weights and penetration modifiers

Known Issues (To be fixed in future updates, no need to report):

  • Anti-submarine depth charges suffer from hit registration issues, close-range detonations may deal zero damage

  • Secondary fire control currently only calculates ballistics for a single weapon type, mixing weapons causes incorrect lead calculations for smaller-caliber secondary guns

  • Magazine HP is abnormally high, making them extremely difficult to detonate with penetrating AP shells

  • The global damage modifier for naval guns is bugged, resulting in severely reduced damage output

  • The hotkey for anti-submarine depth charges does not match its UI icon

  • Fuzes on aircraft-dropped AP bombs fail to arm properly, completely preventing armor penetration

  • Modded parts may still experience issues where armor cannot be customized