Beta Version Update 1869

NavalArt · published

[In-Game Build Version 1869]

Selected New Content:

  • Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules

  • Added: Icons for ASW depth charges (Launcher type)

  • Adjusted: Some underlying logic for shell damage mechanics

  • Adjusted: Completely overhauled the overall shell damage performance once again

  • Adjusted: Increased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements

  • Adjusted: Reduced the opacity of the smoke trails from rocket depth charges

  • Adjusted: The target lock outline highlight is now only enabled for ships with a certain submergence rate

  • Fixed: The preset ship Languedoc incorrectly having only one rudder

  • Fixed: Historical description errors for the n294 Chinese [FM-3000N] SAM CCL Vertical Launching System

  • Fixed: Missing prefab references in the Level Editor that prevented levels from loading

  • Fixed: A bug where depth charges could be launched underwater

  • Fixed: Rain and snow coverage being incorrectly rendered on the underwater portions of the hull

  • Fixed: Incorrect hotkey text for switching depth charges

  • Fixed: The ripple fire interval for turrets being too short

  • Fixed: Fuzes on aircraft-dropped AP bombs failing to arm properly

Known Issues (To be fixed in future updates, no need to report):

  • The damage efficiency of high-explosive aircraft bombs is incorrect

  • The bonus damage caused by magazine detonations has a chance to be abnormally low