Beta Version Update 1870

NavalArt · published

[In-Game Build Version 1870]

Selected New Content:

  • Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket)

  • Fixed: An issue where the maximum damage absorbed by a part could exceed its own HP

  • Fixed: Depth charge launchers failing to display as ship armaments in multiplayer lobbies

  • Fixed: Gun barrels occasionally elevating on their own when the turret is not selected during combat

  • Fixed: Modded parts potentially disappearing when using the cut function after being placed in the dockyard

  • Fixed: Overpenetrations failing to trigger magazine detonation damage

  • Adjusted: Magazine detonation damage now scales with the base damage of its corresponding turret

  • Adjusted: Introduced a new mechanic to address the issue of small-caliber weapons dealing abnormally low damage

  • Adjusted: Semi-Armor Piercing missiles and aircraft bombs can now detonate even if they fail to penetrate armor

  • Adjusted: Increased the base damage of aircraft torpedoes, standardizing their values with ship-launched torpedoes

  • Adjusted: Reworked the damage values for 130mm to 283mm naval guns

  • Decreased: Reduced the damage values for 20-inch class naval guns

    The armor and shell adjustments have come to a temporary close. If all goes well, we will push the official live update tomorrow.