NavalArt · published
[In-Game Build Version 1887]
Added underwater vessel lock-on indicator projecting onto the water surface.
Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons.
Added depth readout for locked targets.
Added toggle for depth charge timed fuses (Default Hotkey: Q).
Fixed depth charge turrets struggling to track the aim point due to targeting instability.
Fixed matching part variants not showing up when searching for base parts.
Fixed shipyard save-loading panel failing to read preview images, causing subsequent save files to fail to load.
Fixed errors occurring when multiplayer lobby player counts exceed 10.
Fixed turrets having a 1–2 degree alignment error when approaching target rotation angles.
Adjusted: Increased depth charge blast radius in shallow waters.
Adjusted: Increased low-range anti-submarine weapon range to approximately 2x their historical performance.
Adjusted: Increased underwater sink speed multiplier for depth charges to 2x.
Adjusted: Improved entry velocity drag for depth charges, so kinetic energy bleeds in all directions rather than just horizontally.
Adjusted: Disabled experimental feature: Detail Enhancement(Beta)