Glory On Pluto · published
Here we go! I’ve just released a humungous new update that brings the demo to feature completion (That is - there will be plenty more in the full game, but this completes the features that will be in the demo!) If you’ve been waiting to give it a go, or haven’t taken a look in a while - now’s the time!
A powerful new system has been added to the game. You can now Craft special Modulation Gems to apply potent boosts to specific engine segments. The challenge lies in using Filter Tokens to manage which items you can apply these combinations to.
Space is big. I’ve added in a Waypoint system between planets - meet interesting characters and gain random bonuses from them. Your boosts will be replenished at each Waypoint!
Got some items that just won’t quite line up? Nudges are a sparse and powerful tool that allow you to rotate a single ring in your engine to line up your synergies as best as possible. You won’t get many, but they’ll replenish at each Planet you reach!
Time to see who’s the Glory-est of all with Leaderboards! They will probably need to be reset at some point, but for now I’m excited to see how much you can break them.
I’ve also added in some Achievements! These will probably change at a later date and are currently missing art… but they’re still worth hunting for!
You can now level up as you play! Gain Renown points over your runs and use them to upgrade your ship with new modules and starting bonuses!
I’ve reworked how the crew work to be less passive - Their powers now scale and change based on your current engine layout! For example, a crew member's effect might now give 5 Power for every Wood fuel in your engine, rather than a static 10 Power per item.
I’ve reworked the tutorial system so that it’s a bit more flexible - you can work through parts of the tutorial at your own pace rather than being forced to do it all at once. Now, once you unlock a new module for your ship, you’ll be presented with a new tutorial for it on the next run.
If you want to, you can disable tutorials entirely from the settings menu!
When items line up with a synergy, they’ll now make some pretty animations at each other so you can see what’s going on!
Alongside changing the behind the scenes math to allow for much (MUCH) bigger distances and speeds, I’ve reworked a lot of the backend to almost completely remove slowdowns. We’ve had people in the discord reaching speeds of 9e80 SpU/s without any issues - before, performance issues would occur at around 100,000 SpU/s!
Space is… pretty boring in real life. I’ve added in a new background system to bring life to it with rolling Nebulas that follow you through your Journeys.
I loved the original music in the game, but it was the only part that I hadn’t handcrafted myself. I’ve added some new background music to the game - I’d love to hear what you think!