šŸ“¢ Patch Live - Navigation Updates, Co-op Fixes & Visual Improvements

major update

Fearwoods Demo Ā· published

šŸ“¢ Patch Notes - Latest Update


Hey everyone, this patch went live last Friday (March 20, 2026).

Here’s what’s included in the latest update:

Ā āœ… Fixed / Added in this patch:

  • Added spawn class system for GPS fragments

  • New flashlight texture for improved atmosphere

  • Increased sharpness on environment assets

  • Fixed incorrectly placed collisions on multiple objects

  • Improved navmesh in underground areas

  • First iteration of navigation system - rune pulsing (may still have issues and will be further refined)

  • First iteration of anti camera-rotation spam system

  • Players now always spawn together in multiplayer sessions

  • Fixed issue with invisible players after restarting a session (players should now see each other correctly online)

  • Fixed hard-surface environment model issues

šŸ”§ In Progress / Planned:

  • Further improvements and tweaking to rune navigation system

  • Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)

  • More variations of fear-inducing screamers

  • More variations of death screamers

  • Reworked blood rune textures on walls (more complex and larger patterns)

  • Adjusting shield distance from the player’s flashlight

  • New first-person hand animations

  • Additional mid-pose animations for smoother blending

  • Multiplayer lobby improvements

  • Trap trigger events (door slamming / opening)

  • Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)

  • First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)

🌐 Community

  • Online Bug & Development Tracker coming soon
    Thanks for all your feedback - it continues to shape every update.

    See you in the forest. 🌲
    Mike