📢 Patch Notes - Latest Update - 02.04.2026

major update

Fearwoods Demo · published

📢 Patch Notes - Latest Update - 02.04.2026

This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏

âś… Fixed / Improved in this patch:

  • Compass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)

  • Co-op: Fixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)

  • Compass: Fixed rune pulsing not disabling during compass freeze state

  • Shield: Adjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)

  • Compass: Fixed issue where rune pulsing would not work while the player was moving

  • Tutorial: Updated compass tutorial slide to include rune system explanation

  • Fear System: Fixed Darkness stacks not resetting after collecting the first GPS fragment

đź”§ In Progress / Planned:

  • Further improvements and tweaking to rune navigation system

  • Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)

  • More variations of fear-inducing screamers

  • More variations of death screamers

  • Reworked blood rune textures on walls (more complex and larger patterns)

  • Adjusting shield distance from the player’s flashlight (further polish)

  • New first-person hand animations

  • Additional mid-pose animations for smoother blending

  • Multiplayer lobby improvements

  • Trap trigger events (door slamming / opening)

  • Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)

  • First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)

Thanks again for all the feedback - it directly helps shape the game.

More updates coming soon.

See you in the forest 🌲
Mike