Allumeria · published
This update fixes some of the major NPC issues, and also tweaks the early game balancing to make it less brutal. I also added some new nodes to the guide book to explain the danger of night and how biomes work in this game.
changed minimum light calculation ( max(r,g,b) < lowest ? lowest = max(r,g,b) )
fixed placed lava sometimes messing with minimum light level in a room
NPC comfort will now automatically update when talking instead of having to click "check comfort" on the sign
glass stairs & slabs will no longer block direct sunlight (sorry for those of you who were getting frustrated building a greenhouse)
Comfort scan is now done via the sign block itself, not the block below the sign
added a new flag to blocks called "comfortScanSolid". Instead of checking for empty blocks it now checks for non-comfort-solid blocks
any block with no collider is now considered non-solid (aka torches)
the flooring shape is now also considered non-comfort-solid, so placing flooring doesn't reduce room size anymore
adjusted health and damage for Nightflyer, Zombie, Skeleton & Stone Golem
increased flint sword knockback (0 -> 20)
increased copper sword knockback (15 -> 30)
increased minimum spawn radius (16 -> 22)
increased maximum spawn radius (28 -> 34)
added a check to prevent enemies spawning too close to people in multiplayer (spawn radius was per-player)
made bed craftable (5 planks 5 cotton)
Added two new nodes to the guidebook, explaining that night time is dangerous and that biomes are tiered in difficulty.
Fixed ladders not allowing you to climb down
fixed external controller not being detected when using steam input on steam deck
fixed thick palm log missing translation key and texture
added palm planks to "any_planks" recipe alias
achievements are no longer granted when you are playing with cheats on