Cloak And Coin · published · build 25240756
Here's a small but needed update to fix a few lingering issues that have been sitting in my backlog for some time, along with some tweaks, improvements and fixes to newer content.
Improved enemy AI patrolling and pathing to stop random spinning around and snapping to positions. All enemy AI should now more or less telegraph when they are going to move by physically sweeping towards the location they intend to move to.
Added better handling of packet loss to reduce rubber banding when playing Multiplayer.
Improved the end of round screen to fix some alignment issues during the breakdown.
Improved Guards' alertness when setting up the drill on the Ledger Of Lies finale heist. Previously, they'd be alerted but wouldn't really pose much of a threat. They'll now go and investigate the source of the sound more thoroughly across all difficulties.
Added more sound variations for drill setup and deposit on the Ledger Of Lies finale heist.
Improved the collision boxes for the Mind Over Metal contract.
Fixed an issue where Players could interact with the Vault door over and over again despite not having the Vault Key in their hands.
Fixed an issue where NPCs could fall through the new Mind Over Metal contract and never end up respawning.
Fixed an issue where Players could get stuck hovering above the lava pit on the Mind Over Metal contract.
Fixed an issue where King's Guard NPCs could despawn while still detecting you, causing the detection meter to stay on screen.
Fixed an issue that caused a mesh cliipping problem on Gunpowder Gambit contract.
As always if you have any feedback or bugs to report, you can do so right here in Steam's own discussions page. Alternatively if you’d like to connect with fellow thieves and report bugs on the official Discord server you can join today.
Happy heisitng!
netDOT