Greywind's Legacy - A Text Based, Skill Progression, RPG · published
Hello! Welcome to the 1.0 release of Greywind's Legacy!
1.0 is the biggest update the game has ever had. I can't wait to see how you all enjoy it!
Here are the headline changes: a day and night cycle, a companion overhaul, two new item tiers, achievements, a rebuilt merge system, a balance pass that touched almost every ability in the game, and Dragon Riding!
Working off of the time system from last update we now have a true Day/Night Cycle! Night costs you vision.
- Between 20:00 and 06:00 your sight radius drops by one tile. It is floored at one, so you can always see what is next to you, but travelling in the dark now has a drawback that should make the game feel just that little more immersive.
- The map shows a sun or a moon next to the clock so you always know which you are in, and the clock dims at night.
- Companions now scale properly with level. They were falling behind badly in the back half of the game and were being one-shot by things you could walk away from. They keep up with you consistently now.
- Companions can read ability tomes. Same rules as you: one use, gated on their class tier, and the tome is consumed from your pack.
- Existing saves are brought up to date automatically on the next load. Your companions do not have to re-earn anything.
- Two new tiers of items have been added to flesh out the loot tables: Darkwood T2 and Ebony T4. Now every tier has a main item category ranging from Iron and Steel T1 to Dragonbone T7. - All loot tables have been updated to reflect this.
- Eleven achievements, tracked in your save.
- Steam integration is in progress!
- Merging is now always at least as good as not merging. A merged skill is worth more than its parts the moment you take it, and it keeps out-growing them at every tier after that.
- Seven new legendary merges.
- Every merge family reaches tier 7. Twenty-six chains used to stop short, so merging early could leave you at grandmaster with nowhere to go.
- Every tier-1 merge now has a grandmaster counterpart. Miss the early merge and it is still waiting for you at the top of both chains.
- Chromatic Magic and Weaponskill could be locked out entirely. Every route into them required a merged sub-school, so taking all ten elements or all seven weapons to grandmaster individually matched nothing.
- Three pairs of duplicate chains built from the same components have been folded together. Plague death magic is now part of plaguerot arts, scavenging is part of Collecting, and the two identical foraging capstones are one.
- Four skill families had their tier names running backwards, with expert at tier 3 and advanced at tier 4. Every chain reads in order now.
- Evolving a skill can never reduce a stat. Where an evolution used to grant less of something than the rung below it, the higher rung has been raised.
- The united survival merge is now called Collecting.
-It is now possible to ride a dragon in the game!
-I won't spoil to much, but there is an optional quest chain that ends in the ability to have your very own dragon willing to transport you.
-When equipped as a Mount the Dragon lets you fly over all terrain without issue!
- Magic damage from skills was raised substantially. A spell now sits at roughly 1.5x a physical ability of the same tier, measured ability against ability.
- Crit chance from skills was halved across the board. Crit chance sits at or above 100% from tier 2 onward on any weapon build, so the excess was doing nothing.
- Surplus crit chance above 100% now converts into crit damage at ten times the old rate, so overcapping is worth something.
- Dodge is hard capped at 80%. Dodge above the cap converts into crit chance.
- Defense modifiers from skills have been scaled back sharply. Damage is attack minus defense, so stacking defense percentages was reaching the point where ordinary enemies could not hurt you at all.
- Health, dodge and loot bonuses from skills were all raised.
- Attack bonuses from skills came down slightly.
- Obcassus has considerably more health and noticeably less attack.
- The four corner guardians have endgame stats. They were still carrying numbers from the early game.
- The fifteen zone bosses, the four corner guardians, Archmage Verath, Cinderking, Gruk the Eternal, Glacial Titan and Dolus Malus had no abilities at all and only made basic attacks. Every one of them has a full kit now.
- Enemies rotate through all of their abilities instead of favouring one.
- Enemy mana pools were deepened, and zone bosses were given their own pool and a third ability slot, so a boss no longer runs dry mid-fight.
- Enemies now actually apply the statuses their abilities promise, and pay their own ability costs.
- The thirteen Obcassus coils each have one physical and two elemental weaknesses now, rolling through every damage type as you descend. Obcassus is weak to Piercing, Solar and Cold. The deeper coils used to be immune to so much that a narrow build could find nothing that worked.
- Obcassus Devoutee heals for a percentage rather than a flat number, and can now heal itself.
- Herald of Obcassus: Void Curse applies -40% attack. A second curse, Void Sunder, applies -40% defense.
- There is now a chance to encounter multiple enemies in dungeons. Enemies will appear 1-5 in number in increasing rarity (4 and 5 packs are increidbly rare).
- Starting gold is 20 to 25.
- You can now access the equip an item menu from inside dungeons.
- You are now asked to confirm when choosing to flee a dungeon to the entrance.
- Autosave runs once a day rather than once a week, you can toggle it to choose between once a day, 7 days, 28 days, or off.
- Fleeing a dungeon fight returns you to the previous floor rather than advancing you past one in all fights now
- An enemy finished off by a damage over time tick paid out nothing. No XP, no gold, no loot, no quest credit, and its body stayed standing on the world map, so one step later you fought it again with no warning.
- An AOE ability's guaranteed status or debuff only landed on one target. Thirty nine of the sixty two AOE abilities carry one, so an enemy casting Cacophony Nova at a party of three stunned and debuffed exactly one companion.
- A zero damage AOE dealt 1 damage to everything from the enemy side despite saying it deals none.
- Freeze used one counter for the whole fight, so freezing the third enemy froze whichever one acted first.
- Stun, freeze and shock now share one resistance counter per combatant. Only enemies used to build resistance, and only against stun, which meant the player could be stun locked indefinitely.
- A zone boss would chase you and then stand next to you forever without engaging, if you waited rather than moved.
- Legendary classes broke on load. The game did not recognise your class after a reload, which capped your skills at tier 2, offered no abilities on level up, levelled you on beginner stat gains and never awarded the Legendary title. If a maxed Proficient Toughness ever told you no evolution paths were available, this was why.
- Fleeing a fight in a story dungeon counted as winning it. Running from a Lair coil announced the coil defeated, advanced your room count and wrote a checkpoint.
- Beating a Lair coil opened the full save slot browser mid-dungeon instead of quietly checkpointing. Bosses
- A hidden boss was not scaling and fought at a fraction of his intended strength. He fights at level 70 now. His second phase was a scripted five round beating with no player agency; it is normal combat throughout, with a real invulnerable phase while he is airborne.
- The four corner guardians were not scaling either.
- Two legendary abilities used an effect that did not exist and did nothing at all. Both replaced with heals that resolve. Data
- Every skill in the game is now confirmed obtainable and every merge confirmed to fire.
- Three abilities were granted by a skill of the wrong tier. A tier-2 skill was handing out a tier-3 ability and a tier-5 skill was handing out a tier-7 boss nuke. Presentation
- Encounter windows on the world map did not clear properly and left the previous screen behind.
- Entering the zone map with M left residue on screen.
- The Tome of Dragon Rearing showed random chapters instead of reading in order.
- The epilogue called your base the former bandit hideout rather than Mount Greywind.
- The Lair of Obcassus can no longer be entered once Obcassus is dead.
That is 1.0. The game is finally in a state where I think I can call it a complete game.
However I still plan on making more updates once I finish some hanging items.
Steam achievements are wired up on the game side and I am working through the
Steam integration now (they are currently dead). Linux and Mac builds are still being sorted.
I do not own either machine and virtual machines have been fighting me, but I am getting
there. Those are my two main focuses for the near future and will l likely spend most of my time
in the near future on those two issues as well as making sure these balance changes sit well. If you
do find any bugs or have any feedback please don't hesitate to post on the discussion boards! I try to
respond quickly and I should have fixes out within a week at most!
One final note! I have really, and I mean really, enjoyed making this game. It's my first time publishing
one of my games on Steam and I have been blown away by how friendly and welcoming you all were.
I received an incredible amount of help from so many community members from day one of Early
Access all the way to launch, it made everything so much more fun to do! This game is so much more
because of you all. I am so happy to have a community that is genuinely enjoying the game and it is so
motivating to know that something I initially made just for myself has been able to entertain you all!
Thank you everyone! It has been an absolute blast and as always thanks for playing =)
-Lansdolli
This is my first time doing something a little different for the patchnotes regarding ability changes. A lot of abilities were impacted with changes this update and so I've tried to list every single one of them below. Its taken a bit to sort through and isn't as intuitive as I'd like it to be but I figured its better to provide the information than not for those interested.
If any of the patch notes are confusing feel free to ask me to clarify in the comments and I'll go a little more into what exactly something means.
Sixty-one abilities were added, filling gaps at the top tiers and giving several
weapon and element lines the entries they were missing.
Acid Obliteration (tier 7, Acid)
Arcane Blast (tier 3, Arcane)
Arcane Infusion (tier 7, Force)
Chaotic Magic (tier 7, Force)
Cleanse (tier 4, utility)
Conflagration (tier 7, Fire)
Crusader Strike (tier 7, Slashing)
Death Incarnate (tier 7, Necrotic)
Deathless Stand (tier 7, utility)
Divine Cataclysm (tier 7, Divine)
Divine Inferno (tier 7, Fire)
Divine Wrath (tier 7, Force)
Ego Death (tier 7, Psychic)
Elemental Annihilation (tier 7, Fire)
Eternal Strike (tier 7, Physical)
First Principle (tier 7, Arcane)
Forbidden Knowledge (tier 7, utility)
Gaze of a Forgotten God (tier 7, Acid)
Gladiator's Fury (tier 7, Physical)
Godly Note (tier 7, Sound)
Godspark (tier 7, Lightning)
Gravitational Collapse (tier 7, Force)
Hammer Smash (tier 7, Blunt)
Hammer of Gods (tier 7, Blunt)
Heart of Winter (tier 7, Cold)
Heaven's Fist (tier 7, Force)
Heaven's Thunder (tier 7, Lightning)
Horizon Strike (tier 7, Piercing)
Immortal Rebirth (tier 7, utility)
Incarnate Nova (tier 7, Fire)
Iron Eternity (tier 7, utility)
Iron Fortress (tier 7, utility)
Legend's Legacy (tier 7, utility)
Legendary Ambush (tier 7, Physical)
Mocking Blow (tier 4, Slashing)
Nature's Wrath Bolt (tier 7, Nature)
Omnislash (tier 7, Slashing)
Paragon of Death (tier 7, Necrotic)
Paragon's Resolve (tier 7, utility)
Pestilence Wave (tier 7, Poison)
Plague Apocalypse (tier 7, Poison)
Power Slam (tier 7, Blunt)
Predator Shot (tier 7, Piercing)
Primordial Surge (tier 7, Force)
Purifying Light (tier 5, Solar)
Resonant Cataclysm (tier 7, Sound)
Road's End (tier 7, Physical)
Sage's Final Cut (tier 7, Slashing)
Shadow Annihilation (tier 7, Necrotic)
Solar Judgement (tier 7, Solar)
Spear of Destiny (tier 7, Piercing)
Strike of a Crying God (tier 7, Slashing)
Tome Strike (tier 7, Slashing)
Transcendent Strike (tier 7, Force)
True Strike (tier 6, Slashing)
Undying Rage (tier 7, Blunt)
Void Bolt (tier 7, Void)
Void Rupture (tier 7, Necrotic)
World Breaker (tier 7, Physical)
World Ending Blast (tier 7, Force)
World's Embrace (tier 7, utility)
Elemental Blast (renamed to Arcane Blast and retyped to Arcane)
Heavenly Barrage
Killing Blow
Legendary Spell
Legendary Strike
Purifying Flame
Reality Rend
Absolute Corrosion:
rider -50% defense to -30% defense
fallback damage 2.2x to 1.0x
Absolute Entropy:
3000 damage to 450 damage
330 mana to 300 mana
Force damage to Cold damage
now applies Frostbite
Absolute Parry:
50% to 20% dodge
Absolute Speed:
35% to 10% dodge
Absolute Zero:
1200 damage to 527 damage
now applies Frostbite
Acid Glob:
26 damage to 20 damage
Acid Nova:
rider -30% defense to -10% defense
Acid Spray:
34 damage to 42 damage
rider -20% defense to -10% defense
Adrenaline Rush:
tier none to tier 1
Aetheric Form:
now attack buff, was flat attack
9 to 20% attack
Annihilation:
800 damage to 900 damage
Force damage to Fire damage
now applies Burn
Apex Predator:
40% to 5% lifesteal
Apotheosis:
rider Poison to Poisoned
Arc Lightning:
40 damage to 42 damage
Arcane Bolt:
38 damage to 50 damage
Arcane Cataclysm:
112 damage to 380 damage
Force damage to Arcane damage
Arcane Empowerment:
20% to 15% attack
Arcane Overload:
125 damage to 400 damage
Force damage to Arcane damage
Arcane Strike:
58 damage to 94 damage
Force damage to Arcane damage
Arcane Surge:
now AOE magic damage, was magic damage
90 damage to 80 damage
Force damage to Arcane damage
now hits all enemies
Arcane Torrent:
90 damage to 200 damage
Force damage to Arcane damage
Armor Crush:
now attack damage, was defense debuff
40% to 1.6x damage
now deals Blunt damage
now applies Armor_Break
Assassin's End:
fallback damage 2.2x to 1.0x
Astral Barrage:
165 mana to 164 mana
Astral Torment:
600 damage to 330 damage
now applies Dazed
Aura of Light:
0.2 to 0.15 % heal
72 mana to 71 mana
Avatar of Slaughter:
5.0x damage to 4.0x damage
165 mana to 164 mana
rider -35% defense to -15% defense
Axe God's Cleave:
rider -30% defense to -20% defense
Battle Howl:
now attack buff, was flat attack
11 to 15% attack
now applies +15% defense as well
Battle Instinct:
tier none to tier 1
Battle Trance:
now attack buff, was flat attack
7 to 10% attack
rider +20% defense to +10% defense
Bewildering Pollen:
20% to 10% reduced defense
Blade Tempest:
now AOE attack damage, was attack damage
2.8x damage to 1.6x damage
72 mana to 87 mana
rider -25% defense to -10% defense
now hits all enemies
Blood Frenzy:
45 mana to 44 mana
Bone Breaker:
rider -35% defense to -25% defense
Brain Shatter:
112 damage to 285 damage
rider Stunned (2t), -40% attack, -30% defense to Stunned (2t), -13% attack, -13% defense
Cacophony Nova:
165 mana to 164 mana
rider Stunned (2t), -35% attack, -30% defense to Stunned (1t), -30% attack, -30% defense
Cauterize:
60 to 0
Chaos Bolt:
100 damage to 170 damage
72 mana to 71 mana
Force damage to ['Fire', 'Cold', 'Lightning'] damage
Chromatic Obliteration:
220 damage to 400 damage
Chronostasis:
now magic damage instead of physical
700 to 527 damage
now applies Stunned (2t)
Colosseum Roar:
now attack buff, was flat attack
14 to 20% attack
72 mana to 73 mana
now applies +20% defense
Concussive Burst:
now magic damage instead of physical
55 to 94 damage
now applies Stunned (1t)
Contagion Cloud:
165 mana to 166 mana
rider Poison to Poisoned
Corpse Explosion:
100 damage to 200 damage
72 mana to 73 mana
Corpse Light:
36 damage to 42 damage
38 mana to 37 mana
Corrosive Blast:
53 damage to 110 damage
Cosmic Ruin:
2000 damage to 500 damage
300 mana to 330 mana
Counter Stance:
72 mana to 73 mana
Crippling Strike:
72 mana to 70 mana
Crushing Blow:
now attack damage, was stun_and_damage
30 to 1.8x damage
45 mana to 44 mana
now applies Stunned (1t)
Cursed Ground:
72 mana to 70 mana
Dark Mending:
25% to 40%
Death Absolute:
30.0x damage to below 40% health
fallback damage 1.0x when the target is above the threshold
Death Bolt:
65 damage to 150 damage
72 mana to 70 mana
now applies Decaying
Death Mark:
now applies -25% defense
Death Pulse:
32 damage to 20 damage
Death Sentence:
20.0x damage to below 25% health
fallback damage 1.0x when the target is above the threshold
Deathstrike:
fallback damage 2.0x to 1.0x
Dimensional Rift:
2500 damage to 1040 damage
Disintegrate:
130 damage to 405 damage
Dissolution Wave:
rider -40% defense to -13% defense
Divine Aegis:
0 to 10% heal
165 mana to 166 mana
Divine Execution:
25.0x damage to below 40% health
fallback damage 1.0x when the target is above the threshold
Divine Shield:
72 mana to 74 mana
Divine Strike:
60 damage to 94 damage
rider -20% attack to -15% attack
Drain Soul:
35 damage to 110 damage
45 mana to 44 mana
Eagle Eye Shot:
72 mana to 74 mana
Earthquake Slam:
1.8x damage to 1.0x damage
72 mana to 74 mana
now applies Dazed
Earthquake Smash:
2.0x damage to 1.6x damage
72 mana to 69 mana
rider -20% attack to -10% attack
Ember Shot:
28 damage to 20 damage
Empower:
25% to 20% Attack
45 mana to 46 mana
Enfeeble:
35% to 25% Reduced Attack
72 mana to 69 mana
Entropy Field:
25% to 10% Reflected Damage
Entropy Wave:
113 mana to 112 mana
Eternal Barrier:
tier none to tier 7
Eternal Fortitude:
now defense buff, was flat defense
40 to 50% defense
Eternal Hunger:
400 damage to 380 damage
Eternal Void:
50% to 20% Reflected Damage
Evasion:
20% to 5% Dodge
Execute:
3.0x damage to below 10% health
38 mana to 37 mana
rider -25% attack to -10% attack
fallback damage 1.0x when the target is above the threshold
Execution Strike:
4.0x damage to below 20% health
72 mana to 69 mana
fallback damage 1.0x when the target is above the threshold
Executioner's Blow:
98 mana to 97 mana
fallback damage 2.0x to 1.0x
Expose Weakness:
25% to 15% Reduced Defense
30 mana to 29 mana
Fade:
30 mana to 29 mana
Faultline:
now attack damage, was stun_and_damage
1500 to 10.0x damage
now applies Stunned (1t)
Field Dressing:
90 to 15% Heal
45 mana to 46 mana
Fireball:
35 damage to 17 damage
Flame Wave:
38 mana to 37 mana
no longer applies Burn
Forager's Remedy:
45 to 8% Heal
60 mana to 59 mana
Force Crush:
86 damage to 150 damage
87 mana to 86 mana
rider -20% attack, -30% defense to -10% attack, -10% defense
Force Push:
27 damage to 20 damage
12 mana to 11 mana
Force Wave:
38 mana to 39 mana
rider -15% attack to -5% attack
Forced March:
72 mana to 75 mana
Formic Spray:
10 damage to 20 damage
12 mana to 11 mana
Fortress:
no longer applies +30% defense
Frost Nova:
20 damage to 42 damage
30 mana to 29 mana
rider -25% defense to -10% defense
Frost Spike:
38 damage to 42 damage
38 mana to 39 mana
Frostfire Bolt:
72 damage to 110 damage
Frozen Burst:
87 mana to 86 mana
Glacial Wave:
113 mana to 112 mana
Goblin Frenzy:
25% to 10% Attack
God Shot:
165 mana to 166 mana
fallback damage 2.2x to 1.0x
God's Resilience:
tier none to tier 7
God-Tier Blow:
165 mana to 163 mana
Grand Annihilation:
175 damage to 735 damage
Grandmaster Assault:
165 mana to 163 mana
Grandmaster Spell:
160 damage to 620 damage
165 mana to 163 mana
Grandmaster Strike:
165 mana to 167 mana
rider -20% defense to -30% defense
Grapple:
30 mana to 31 mana
rider -20% defense to -10% defense
Grave Tide:
113 mana to 112 mana
Graviton Collapse:
165 mana to 167 mana
no longer applies -35% attack, -50% defense
Gravity Bolt:
60 damage to 110 damage
60 mana to 59 mana
Gravity Well:
114 damage to 323 damage
113 mana to 114 mana
rider -40% defense to -25% defense
Grievous Wound:
72 mana to 75 mana
Guardian's Aegis:
20% to 10% Heal
45 mana to 43 mana
Heal:
100 HP to 15% Heal
45 mana to 43 mana
Healing Light:
20% to 15% Heal
45 mana to 43 mana
Healing Touch:
70 to 15% Heal
45 mana to 47 mana
Healing Wave:
50 to 10% Heal
Heaven Piercer:
165 mana to 167 mana
Heaven's Blade:
now attack damage, was execute
20.0x damage to 4.0x damage
120 mana to 119 mana
Slashing damage to ['Slashing', 'Solar'] damage
Heaven's Descent:
15.0x damage to below 30% health
165 mana to 162 mana
fallback damage 1.0x when the target is above the threshold
Heaven's Judgment:
152 damage to 527 damage
165 mana to 162 mana
Hemorrhage:
30 mana to 31 mana
Hex:
now defense debuff, was flat defense debuff
12 to 20% defense debuff
72 mana to 75 mana
now applies -20% attack
Hex Bolt:
60 damage to 75 damage
45 mana to 47 mana
Dark damage to Necrotic damage
Holy Ray:
38 damage to 42 damage
38 mana to 39 mana
Holy Strike:
now magic damage, physical
40 to 170 damage
72 mana to 68 mana
now applies Stunned (1t)
Hunter's Mark:
45 mana to 47 mana
Hunting Howl:
now attack buff, was flat attack
20% to 10% Attack
10 mana to 9 mana
Ice Lance:
60 damage to 94 damage
60 mana to 59 mana
Ice Shard:
26 damage to 20 damage
12 mana to 13 mana
Immortal Stance:
now defense buff, was flat defense
30 to 35% Defense
165 mana to 162 mana
Infernal Sweep:
now applies Burn
Inferno:
no longer applies Burn
Infinite Hunger:
50% to 5% Lifesteal
Infinite Strike:
300 mana to 299 mana
Intimidating Roar:
25% to 20% Reduced Attack
45 mana to 42 mana
Iron Body:
15% to 20% Defense
45 mana to 42 mana
Iron Resolve:
72 mana to 68 mana
Iron Shell:
12 mana to 13 mana
Iron Stance:
12% to 15% Defense
30 mana to 31 mana
Judgment Bolt:
155 damage to 620 damage
165 mana to 168 mana
Killing Rhythm:
8.0x damage to 4.5x damage
Lance Charge:
72 mana to 68 mana
Last Stand:
87 mana to 86 mana
Lay on Hands:
160 to 20% HP
72 mana to 76 mana
Leg Sweep:
now attack damage, was stun_and_damage
45 to 2.4x damage
72 mana to 76 mana
now applies Stunned (1t)
Life Siphon:
now drain, was lifesteal
10% to 180 damage
0 mana to 60 mana
now deals Necrotic damage
Mace God's Hammer:
220 mana to 219 mana
rider Stunned (2t) to Stunned (1t)
Magma Burst:
88 damage to 170 damage
87 mana to 86 mana
Mana Cleave:
65 damage to 94 damage
45 mana to 42 mana
Mana Shield:
now block, was flat defense
20 to 75
72 mana to 76 mana
Mana Surge:
30 mana to 28 mana
rider +25% magic to +10% magic
Mass Entropy:
300 damage to 320 damage
210 mana to 209 mana
Force damage to Cold damage
now applies Frostbite
Mass Healing Light:
20% to 15% HP
165 mana to 168 mana
Massacre:
113 mana to 114 mana
Mend:
7500% to 20%
72 mana to 67 mana
Meteor:
80 damage to 42 damage
rider -30% defense to -10% defense
Mind Annihilation:
165 mana to 168 mana
no longer applies -50% attack, -40% defense
fallback damage 2.2x to 1.0x
Mind Crush:
56 damage to 82 damage
60 mana to 61 mana
rider -25% attack, -15% defense to -8% attack, -8% defense
Mind Fog:
30 mana to 28 mana
Mind Shatter:
87 mana to 86 mana
Mind Spike:
30 damage to 20 damage
Nature's Renewal:
10% to 15% HP
165 mana to 161 mana
Nature's Wrath:
60 damage to 200 damage
72 mana to 67 mana
Necrotic Field:
200 damage to 280 damage
210 mana to 211 mana
now deals Necrotic damage
rider Poison to Decaying
Necrotic Plague:
165 mana to 161 mana
Necrotic Venom:
600 damage to 620 damage
165 mana to 161 mana
Needle Work:
72 mana to 77 mana
rider Poison to Poisoned
Obliteration:
3000 damage to 1000 damage
Oblivion Strike:
165 mana to 169 mana
no longer applies -40% attack, -40% defense
fallback damage 2.2x to 1.0x
Omni Obliteration:
now magic damage, was stun_and_damage
8000 to 660 damage
now applies Stunned (1t)
Parry Master:
20% to 5% Dodge
Penetrating Arrow:
rider -25% defense to -15% defense
Perfect Blade:
98 mana to 97 mana
fallback damage 2.0x to 1.0x
Perfect Cut:
15.0x damage to 5.0x damage
Phantom Strike:
4.0x damage to 2.0x damage
38 mana to 36 mana
Pickpocket:
10 mana to 9 mana
Piercing Drive:
2.2x damage to 1.4x damage
48 mana to 49 mana
rider -20% defense to -15% defense
Pinning Shot:
now attack damage, was stun_and_damage
20 to 1.8x damage
45 mana to 41 mana
now applies Stunned (1t)
Plague Aura:
15% to 5% Reflect Damage
Plague Breath:
72 mana to 77 mana
Plague Shot:
60 mana to 61 mana
Plague of Ages:
800 damage to 380 damage
rider Poison to Poisoned
Plasma Surge:
118 damage to 380 damage
113 mana to 114 mana
Poison Dart:
30 mana to 28 mana
rider Poison to Poisoned (just standardizing language)
Power Smash:
30 mana to 32 mana
rider -15% attack to -10% attack
Primordial Corrosion:
185 damage to 300 damage
240 mana to 239 mana
rider -40% defense to -20% defense
Primordial Death:
210 damage to 610 damage
240 mana to 239 mana
Primordial Glaciation:
192 damage to 640 damage
240 mana to 239 mana
Primordial Gravity:
200 damage to 590 damage
240 mana to 241 mana
rider -35% defense to -40% defense
Primordial Inferno:
200 damage to 360 damage
240 mana to 241 mana
Primordial Mindbreak:
205 damage to 580 damage
240 mana to 241 mana
rider -35% attack to -40% attack
Primordial Pestilence:
180 damage to 370 damage
240 mana to 238 mana
Primordial Radiance:
198 damage to 340 damage
240 mana to 238 mana
Primordial Resonance:
188 damage to 310 damage
240 mana to 238 mana
rider Stunned (2t) to Stunned (1t)
Primordial Thunderstorm:
195 damage to 350 damage
240 mana to 242 mana
rider Shocked (4t) to Shocked (2t)
Psychic Blast:
36 damage to 42 damage
38 mana to 36 mana
rider -15% attack to -10% attack
Psychic Storm:
87 mana to 88 mana
rider -25% attack to -10% attack
Radiant Bolt:
28 damage to 20 damage
12 mana to 14 mana
Rallying Cry:
20% to 10% Attack
45 mana to 41 mana
Rapid Shot:
30 mana to 32 mana
Reality Fracture:
165 damage to 620 damage
Force damage to Arcane damage
Reaver's Edge:
14 mana to 15 mana
Reckless Charge:
12 mana to 9 mana
Reckless Strike:
45 mana to 41 mana
Rejuvenation:
72 mana to 77 mana
Relentless Assault:
72 mana to 66 mana
Rending Strike:
2.2x damage to 1.6x damage
48 mana to 49 mana
rider -20% defense to Bleed, -15% defense
Resonance Strike:
80 damage to 170 damage
87 mana to 88 mana
Ruin Bolt:
155 damage to 620 damage
165 mana to 169 mana
Force damage to Necrotic damage
Runic Impact:
108 damage to 323 damage
98 mana to 97 mana
Runic Strike:
60 damage to 94 damage
45 mana to 49 mana
rider -10% defense to -15% defense
Rusted Bulwark:
25% to 10%
12 mana to 15 mana
Savage Charge:
now attack damage, was stun_and_damage
150 to 3.8x damage
87 mana to 86 mana
now applies Stunned (1t)
Savage Chop:
30 mana to 32 mana
Scorch:
62 damage to 94 damage
60 mana to 61 mana
Searing Bolt:
70 damage to 200 damage
72 mana to 66 mana
Second Wind:
tier none to tier 2
Shadow Cut:
48 mana to 50 mana
rider -20% defense to -15% defense
Shadow God's Fangs:
6.5x damage to 12.0x damage
220 mana to 219 mana
Shadow Meld:
now attack buff, was guaranteed escape
0 to 20% Attack
72 mana to 66 mana
now applies +20% defense as well
Shadow Poison:
45 mana to 40 mana
rider Poison to Poisoned
Shadow Step:
now cleanse, was attack damage
3.0x damage to 0
30 mana to 27 mana
no longer applies Bleed
Shield Bash:
now attack damage, was stun_and_damage
15 to 1.5x damage
30 mana to 27 mana
rider -20% attack to Stunned (1t), -10% attack
Shield Wall:
30% to 25% defense
72 mana to 78 mana
Silent Kill:
3.0x damage to below 15% health
45 mana to 40 mana
fallback damage 1.0x when the target is above the threshold
Skull Crusher:
now attack damage, was stun_and_damage
55 to 2.2x damage
48 mana to 50 mana
rider -25% attack to Stunned (1t), -15% attack
Smite:
70 damage to 200 damage
72 mana to 78 mana
Smoke Bomb:
30 mana to 27 mana
no longer applies -20% attack
Solar Wrath:
165 mana to 169 mana
Sonic Collapse:
110 damage to 323 damage
113 mana to 111 mana
Sonic Pulse:
25 damage to 20 damage
11 mana to 8 mana
Sonic Wave:
38 mana to 36 mana
rider -10% attack to -5% attack
Soul Cage:
350 damage to 355 damage
113 mana to 111 mana
Soul Collapse:
1000 damage to 620 damage
Soul Drain:
50 damage to 200 damage
72 mana to 78 mana
Soul Harvest:
1500 damage to 930 damage
210 mana to 211 mana
now applies -40% defense
Soul Rend:
110 damage to 220 damage
120 mana to 100 mana
now applies -25% attack
Soul Rupture:
110 damage to 285 damage
113 mana to 115 mana
rider Decaying, -30% attack, -30% defense to Decaying, -13% attack, -13% defense
Soul Storm:
3000 damage to 680 damage
Spear God's Lance:
220 mana to 219 mana
now applies Stunned (1t)
Spear Thrust:
30 mana to 33 mana
Spear of Fate:
98 mana to 99 mana
rider -30% defense to -25% defense
Spectral Grasp:
65 damage to 200 damage
72 mana to 65 mana
Spell Surge:
tier none to tier 3
Spellblade:
45 mana to 40 mana
Staff God's Tempest:
210 damage to 290 damage
220 mana to 221 mana
rider Stunned (2t) to Stunned (1t)
Staff Slam:
30 mana to 33 mana
Staff Tornado:
2.8x damage to 2.0x damage
72 mana to 65 mana
no longer applies -20% attack
Staff of Creation:
148 damage to 465 damage
165 mana to 160 mana
rider -25% attack, -40% defense to -30% attack
Static Spark:
30 damage to 20 damage
12 mana to 8 mana
Steady Aim:
30 mana to 26 mana
Stone Fist:
14 mana to 16 mana
Storm Strike:
88 damage to 170 damage
87 mana to 88 mana
Stormbolt:
78 damage to 200 damage
78 mana to 79 mana
Submerged Drag:
12 mana to 8 mana
Sucking Mire:
20% to -10% Defense
12 mana to 16 mana
Sunburst:
87 mana to 85 mana
Sundering Strike:
98 mana to 99 mana
Sunrise:
210 mana to 211 mana
Swift Strike:
30 mana to 26 mana
Sword Flurry:
1.8x damage to 3.0x damage
30 mana to 26 mana
Sword God's Wrath:
6.5x damage to 12.0x damage
220 mana to 221 mana
Taunt:
30 mana to 34 mana
no longer applies +10% defense
Tempering Light:
20% to 15% Hp
87 mana to 88 mana
Temporal Collapse:
5000 damage to 700 damage
Thornwall:
72 mana to 65 mana
Thousand Cuts:
165 mana to 160 mana
Thunder Bolt:
now magic damage, was stun_and_damage
62 to 94 damage
60 mana to 58 mana
now applies Stunned (1t)
Thunder Clap:
75 mana to 79 mana
Time Stop:
now magic damage, was stun_and_damage
250 to 173 damage
now applies Stunned (2t)
Titan's Endurance:
now passive_defense, was lifesteal
20% to 30%
Tornado Slash:
87 mana to 88 mana
rider -10% defense to -13% defense
Toxic Shroud:
87 mana to 88 mana
rider Poison to Poisoned
Toxic Surge:
87 mana to 85 mana
Transcendence:
75% to 35% Attack
165 mana to 160 mana
Transcendent Blow:
165 mana to 170 mana
fallback damage 2.2x to 1.0x
Transcendent Cut:
165 mana to 170 mana
rider Bleed, -40% defense to Bleed, -30% defense
Twin Strike:
1.8x damage to 2.0x damage
30 mana to 34 mana
Umbral Strike:
72 mana to 79 mana
Unbreakable:
10% to 5% Defense
tier none to tier 5
Undying Fortress:
40% to 30% Defense
tier none to tier 7
Unstoppable:
87 mana to 85 mana
Unyielding:
25% to 5% Defense
Vanish:
45 mana to 50 mana
Vanishing Act:
87 mana to 85 mana
Venom Burst:
38 mana to 40 mana
Venom Dart:
22 damage to 20 damage
10 mana to 7 mana
Venom God's Touch:
165 mana to 170 mana
rider Poison to Poisoned
Venom Strike:
45 mana to 39 mana
rider Poison to Poisoned
Vital Strike:
72 mana to 64 mana
rider -25% defense to -20% defense
Void Absorption:
now drain, was lifesteal
35% to 580 damage
0 mana to 150 mana
now deals Necrotic damage
Void Blade:
5.0x damage to below 15% health
fallback damage 1.0x when the target is above the threshold
Void Collapse:
2500 damage to 635 damage
220 mana to 221 mana
now applies -40% defense
Void Echo:
now drain, was lifesteal
25% to 350 damage
0 mana to 105 mana
now deals Necrotic damage
Void Grasp:
30 damage to 110 damage
45 mana to 39 mana
Void Rend:
110 damage to 220 damage
120 mana to 100 mana
now applies -25% defense
Void Toxin:
2000 damage to 460 damage
300 mana to 299 mana
now applies Poisoned
Void Ward:
tier none to tier 7
War Cry:
10% to 15% Attack
30 mana to 34 mana
War Shout:
5% to 10% Attack
30 mana to 25 mana
rider +5% defense to +10% defense
Warp Blast:
114 damage to 380 damage
Weapon Focus:
40% to 25% Attack
72 mana to 64 mana
Whirlwind:
45 mana to 39 mana
Whirlwind Axe:
72 mana to 64 mana
Whirlwind Slash:
2.2x damage to 1.6x damage
48 mana to 51 mana
rider -15% defense to -8% defense
Whirlwind Strike:
1.6x damage to 1.8x damage
Wild Regrowth:
0.15 to 0.125
87 mana to 85 mana
Wither:
now attack debuff, was debuff_attack
15 to -20% attack
72 mana to 80 mana
now deals Necrotic damage
now applies -20% defense
Withering Touch:
55 damage to 110 damage
60 mana to 58 mana
World Ender Strike:
165 mana to 159 mana
World Root:
500 damage to 380 damage
120 mana to 119 mana
World Shatter:
now attack damage, was phsyical
500 to 4.5x damage
165 mana to 159 mana
now applies Stunned (1t)
World Tree's Gift:
240 mana to 242 mana