Patch 1.0.3 – In-Game Benchmark Display and Help Manual Update

RigidGems Museum · published

This update expands the benchmark functionality and improves external documentation.

Main changes

  • Added a real-time in-game benchmark display
  • You can now check GPU name, resolution, FPS, trace/Sec, and rays/pixel during normal gameplay
  • The in-game benchmark display can be toggled using the “i” button next to the “?” button in the top-right corner
  • While this display is enabled, V-Sync is disabled and the game runs without wait limiting
  • Added external help/manual documents for supported languages
  • Expanded benchmark explanations, including how to interpret rays/pixel
  • Added practical verification examples such as:
  • floor view: about 2 rays/pixel
  • quartz close-up: about 4 rays/pixel
  • diamond close-up: about 10 rays/pixel
  • Added reference benchmark results for several GPUs to the manual

This means RigidGems Museum now supports not only a fixed benchmark mode, but also real-time benchmark inspection inside normal gameplay, allowing you to observe ray-tracing workload under your own preferred camera angles and scene conditions.

Patch 1.0.3 – In-Game Benchmark Display and Help Manual Update · RigidGems Museum patch notes · SteamPeaks