This update improves cut scene workflow, adds clearer inventory information, and fixes several purchasing and input-related issues.
Main changes
- Added a confirmation prompt when pressing ESC
- Added a (New) indicator when purchasing a loose gem if it unlocks a cut that has not been obtained yet
- Fixed an issue where rough stone purchases on the world map could exceed the inventory limit
- Added a rough stone count display in both the world map and inventory scenes
- In the cut scene, left-drag now switches to scale mode when the cursor is not overlapping the wireframe
- Added a checkbox in the cut scene to choose whether used cuts should be moved to the top of the list
- Removed the automatic sorting function from the cut list in the cut scene
This update is intended to make cut operations more flexible, reduce accidental actions, and improve clarity when managing stones and unlocking cuts.