Idle Spiral · published
[v3.0.11]
Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.
Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.
Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.
Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle Spiral
Points, Combo, and Logarithm Challenge progress.
Updated supported offline battles to use the same high-volume progression rules.
Fixed extremely small Time to Attack values and other extreme numbers displaying as 0 or Infinity in some views.
Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.
Another Spiral's Convergence reward and FixPoint's Hanoi progress remain fixed-value rewards and are intentionally
unaffected by these multipliers.
Fixed Secret Exchange MAX displaying the previous numeric limit instead of the Formula Fragment amount that would
actually be spent.
Secret Exchange cost previews now match x1, x10, x25, MAX, and custom purchases.
Anonymous feedback reports can now include save attachments.
At exceptionally high Attack Speed, a large batch may take multiple game ticks to complete so that per-frame work remains bounded. Earned attacks remain pending while processing.