Idle Spiral · published
- Fixed severe whole-game and Hanoi slowdowns affecting advanced saves.
- Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval.
- Optimized Hanoi chain attacks without changing their timing, damage, or rewards.
- Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay.
- Reduced repeated Steam ownership checks performed by the Design HUD.
- Added a locked Q.E.D. teaser and Steam store link to the Design catalog.
- Critical Chance above 100% now converts into Attack.
- Super Critical Chance above 100% now converts into Super Critical Damage.
- Fixed the Super Critical Battle reward effect not being applied correctly.
- The Battle Auto Start preference now persists across restarts.
- Improved Attack Speed reward descriptions to show effective multipliers and diminishing returns.
- Changed Hanoi inner-layer attack upgrades to increase trigger frequency instead of damage per trigger.
- Added a manual retry option when Daily Bonus remains stuck waiting for a connection.
- Fixed right-clicking a Battle Milestone being handled as a normal click.
- Fixed the Mosaic screen effect remaining active after switching to another Design.
- Fixed overlapping story sequences.
- Fixed Blackout stories failing to play while their host was inactive.
- Improved menu and main-spiral axis readability on both bright and dark backgrounds.
- Fixed the growing tip of the main spiral becoming faint or disappearing.
- Restored Design progress and selection from supported older PC v2 save formats.
- Reduced processing performed by frequently refreshed Battle UI elements.