v3.0.22

Idle Spiral · published

- Fixed severe whole-game and Hanoi slowdowns affecting advanced saves.

- Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval.

- Optimized Hanoi chain attacks without changing their timing, damage, or rewards.

- Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay.

- Reduced repeated Steam ownership checks performed by the Design HUD.

- Added a locked Q.E.D. teaser and Steam store link to the Design catalog.

- Critical Chance above 100% now converts into Attack.

- Super Critical Chance above 100% now converts into Super Critical Damage.

- Fixed the Super Critical Battle reward effect not being applied correctly.

- The Battle Auto Start preference now persists across restarts.

- Improved Attack Speed reward descriptions to show effective multipliers and diminishing returns.

- Changed Hanoi inner-layer attack upgrades to increase trigger frequency instead of damage per trigger.

- Added a manual retry option when Daily Bonus remains stuck waiting for a connection.

- Fixed right-clicking a Battle Milestone being handled as a normal click.

- Fixed the Mosaic screen effect remaining active after switching to another Design.

- Fixed overlapping story sequences.

- Fixed Blackout stories failing to play while their host was inactive.

- Improved menu and main-spiral axis readability on both bright and dark backgrounds.

- Fixed the growing tip of the main spiral becoming faint or disappearing.

- Restored Design progress and selection from supported older PC v2 save formats.

- Reduced processing performed by frequently refreshed Battle UI elements.