Patch notes 1.16.0b (W64) → 1.16.1 (W64):
- Removed jetpack flame interactions (new interactions were a discarded internal test never meant to go live)
Patch notes 1.16.0 (W64) → 1.16.0a (W64):
- Equippables will no longer cauase players to fall through the level
Patch notes 1.15.0 (W64) → 1.16.0 (W64):
- The hitboxes from spark traps are now smaller
- Fixed moon challenge broken generation on large levels
- Increased horizontal margin of Olmec's second phase bombing
- Olmec now only shoots bombs up to 3 times during its 2nd phase (resets when floaters are broken)
- Olmec's phase 2 will now trigger even when falling over a push block
- Fixed issue where Olmec's floaters could potentially be pushed to the sides by other floors
- Prevented climbing gloves from grabbing to ceilings
- Corrupt savegames are now stored as savegame.cor so they can be sent as bug reports
- The jetpack flame now interacts with some entities
- Prevented giant frogs from killing ghosts
- Giant Spiders won't cause webbed monsters to incorrectly deal damage
- Average time now only takes into account finished runs without using shortcuts
- Hired Hands can now pick up dead mounts
- Fixed damage when being thrown by a vendor while underwater
- Prevented some temple monsters from spawning rewards after being revived
- Gold parachutes will now drop a limited amount of gold
- Prevented Merchant from congratulating players while stunned or killed
- Fixed cobra AI when spawning from a pot
- Ghost-like entities and jellyfish are now immune to curse
- Fixed crash when the dice game dispenser disappears
- Udjat eye socket can no longer be crushed
- Added poisoned death cause
- Prevented arena crates from spawning on lava
- Fixed crash when a door became unavailable while entering
- Moved grubs behind hard boss
- Prevented certain purple altar from triggering certain head's opening rubble multiple times
- Paste bombs can no longer be picked up in the air
- Fixed some weird Pitcher's Mitt's throws
- Prevented sleeping cavemen from waking up if the player is not moving
- Fixed pet visual deformation on picking them while waking up
- Fixed underwater detection in levels with inverted gravity
- Fixed Terra asking for a golden key in the Dwelling shortcut
- Prevented telefrag when a player is crossing a door
- Prevented laser traps from shooting through Olmites' towers
- Red lanterns will now break up when displaced from its initial position
- Tossing bear traps will now inflict tossing damage
- Removed pitcher's mitt effect from arrows when colliding with a corpse
- Necromancer spell's effect will now disappear when freezing the necromancer
- The sorceress will now cancel her attack when frozen
- Fixed sorceress' attack effect on losing her target
- Fixed webgun shot visibility on entering through a door while riding a mount
- Fixed some HUD powerup icon artifacts
- Progress is now saved as soon as a character is unlocked or the shortcut progress is advanced
- Certain ghost-like entities will now also unlock by proximity
- Added a brief time margin to a certain boss' portal before it starts absorbing players
- Equipables now correctly disappear when players enter doors (such as tunnel exit doors)
- Mech now ignores whip damage
- Falling platforms should no longer break on ethereal entities (such as the ghost)
- Added light to Mech's eyes
- Prevented bear trap from creating gold nuggets on spawning from a present
- Fixed hoverpack when it is enabled and the player's mount die
- Improved text box preview on changing the options while the preview is on the screen
- Hedjet glow will now hide when pausing the game, along with the rest of the UI
- Changed credits title
- Fixed issue where savegames with incorrect checksum were being loaded, leading to crashes