This patch release focuses on stability and content improvements, with a notable addition to our samples library — a brand-new Material sample dedicated to SDF and Shape Splatter workflows — alongside several Shape Splatter v2 enhancements, Intel Panther Lake GPU support, an update to Substance Engine v9.4.3, and 19 bug fixes across the engine, the graph, or the 3D view.
Added (14):
- Add a Material sample dedicated to SDF / Shape Splatter
- 3D viewer: Change the default state
- 3D viewer: Add default environment
- Shape splatter v2 mapper: Add per-axis projection center parameter for triplanar mapping
- Shape splatter v2 mapper: Add tiling parameter
- Shape splatter v2: Enable shape extrude by default
- [3DView] Support Intel Panther Lake GPUs in the Pathtracer
- [3D View] Improve formatting 'Displacement' pop-up tooltips
- Update to Substance Engine v9.4.3
- geometry_tangent: add support for constants
- Add an option for TGA/BMP to write the alpha channel if it's fully opaque
- Update to "Adobe Color Engine" (ACE) 7.0
- Make Plugin Manager window always visible (modal)
Fixes (18):
- [3D View] Viewport scaling is applied when using fixed resolution
- [3D View] Freeze when loading a GLTF scene exported from Designer and using an OpenPBR material
- [3D View] Materials exported from Painter cannot be overridden in Designer
- 3D Viewer: shape.id is not initialized and generates messages in the console
- Shape splatter v2 mapper grayscale: Pattern input 4 is unused in triplanar projection
- Shape splatter v2 mapper: SDF ID is offset by -1 when using the "1 image per material ID" mode
- incorrect result when applying a material on a USD generated by Designer
- Computing a new Levels node Shape splatter V2 main graph scrambled following computations
- Modulo of a variable against its equal value does not return 0 with GPU engine in some cases
- Arc tangent 2 returns 0 or Pi for X-right vectors in a specific case
- Crash when loading specific SBSAR in the graph
- Crash when connecting Value Processor output into bitmap input
- Crash when plugging value into image input in some cases
- Graph is automatically computed on each autosave when using baked maps
- Crash when connecting value output of Atlas Scatter into image input of Atlas Splitter
- Edited file format is ignored in file save dialogs
- Security pop up appears when we start Designer
- OBJ materials are not imported correctly
- PSD importer requests to extract layers from PSD file at every autosave