Substance 3D Designer 16.0.4 is now available!

Substance 3D Designer 2026 · published

This update brings engine improvements, rendering fixes, and stability updates across the board.

Added

  • [3D View] Render resolution is now clamped to 4096 in X and Y
  • Updated bake-sdk to 3.22.3
  • Updated Substance engine to v9.4.4
  • Reduced noise in the specular lobe for high roughness + anisotropy
  • UV primvar interpolation mode is now preserved

Fixed

  • [3D View] USD export no longer stores resource paths as absolute paths
  • Fixed a failure when loading of a high poly mesh was cancelled (Windows)
  • The list of high poly 3D scenes now includes resources sharing an identifier with low poly ones
  • Normal world space now correctly returns a WS normal only when an input normal is present
  • Fixed incorrect normals when scaling patterns non-uniformly in Shape Splatter V2
  • Fixed black normals for 'Plane' and 'Disc' shapes in Shape Splatter V2
  • Fixed incorrect blending of the first shape with the background in Shape Splatter V2
  • Fixed a random crash possibly linked to video playback in rich tooltips
  • Fixed a crash when pasting a node copied from a new graph with a blank identifier
  • Fixed PSD files being loaded too many times


As always, thanks for your continued feedback — keep it coming!