Cube Kingdoms · published · build 24656686
When losing a battle, buildings in the village are now destroyed. The more enemies survive, the more buildings get destroyed. Expensive buildings, paths, and recruitment buildings cannot be destroyed. The same applies to AI opponents.
Captains now have abilities that can be used by the player during an attack. To use them, the new resource Potion is required.
Rockfall: Summons rocks above the captain which he then drops. These deal heavy damage to enemy units and buildings.
Invulnerability: Makes all units near the captain briefly invulnerable.
Battle Cry: Increases the damage of all allied units within the radius by 50% for the rest of the battle. This buff stacks when applied multiple times.
The Witch Cauldron produces potions extremely slowly and is very expensive to build. It is intended for late‑game use when you struggle to take enemy castles or defend your own.
Can be bought and sold at high prices
Capacity: 3 (cannot be increased)
Cannot be found in resource carts
These buildings are rather inefficient and meant as early‑game options to obtain a second food type or to make missions without food easier.
The animal farm cannot be placed on stone, ore, or sand, but can be placed on clay and forest ground.
Well
Statue
Flowerbed
Difficulty levels now have tooltips
Buildings that provide villagers now show in the build menu how many villagers they give
Villagers stop working when there is no storage space for their produced resource
Arrows now have a sound effect when they hit something
Beer now has a tooltip in storage
Two new Steam achievements added
AI is now smarter when choosing which building to construct next
Volume of various sound effects adjusted
All buildings now have a demolition animation
Paths no longer have collision checks when placed and can now be placed anywhere
Dryads no longer heal each other and only heal units that have lost health
Difficulty levels now have tooltips
The game now scales better with large resolutions
The cleaner showed “No translation found” in dialogue when waiting for dirt
Weapon sound effects were not audible from a distance
Traps stopped functioning
Spawn animation for units did not play on first placement
Buttons in storage did not change color correctly when clicked
Selected resources at the top were not saved correctly
Gatehouse sound effect played far too often
Building placement, demolition, and attack sounds were marked as UI
Fixed an exception when selecting buildings
When selecting a trader, all resources displayed “New text”
Demon mages attacked walls even though they deal no damage
Crystal sell price greatly increased
Damage of all captains significantly increased
Movement speed of the human captain increased
Both paths made cheaper
The church has been moved to the Decoration category
Best regards, Maikel – GamingPugsStudios