Planetary Annihilation: TITANS · published
Alongside the recent Co-op work, we've been chipping away at a batch of long-standing bugs — and we're opening up four brand new engine mechanics for modders. Here's what's new:
Wreckage targeting — units no longer get stuck shooting at wreckage.
Naval sinking — ships now sink gradually to the seafloor instead of snapping to it instantly.
Transport status bars — all transports now display a status bar to indicate how full they are.
Air transports — no longer endlessly chase a moving pickup target.
Orbital transports — no longer hop up and down when picking up a moving target. They now descend to the air layer and hold there if the target moves out of load range.
Beam weapons — beams using the enemies collision check now aim at a target's center mass instead of the ground it's standing on.
Inventories stay put — clients who leave Co-op to play solo keep the same inventory. If a client becomes the host (and the host becomes a client), both keep the inventories they had.
Clearer mod-mismatch screen — it no longer tells you to install or enable mods when you should be disabling them, it now checks and reports version mismatches, and it states exactly what to do.
Server browser — you can now filter for Galactic War games.
We're introducing four new engine mechanics, built to expand the modder's arsenal. You can try them right now by playing Legion + Sunrise or Exiles.
Move Speed Modifier — weapon/tool use can temporarily increase or decrease a unit's move speed.
Chaining Ammo — projectiles and beams can chain or bounce to nearby targets. A single shot can only hit each target once per chain.
"Ghetto" Gunships — a mechanic beloved in other TA-likes: certain units can now fire while being transported.
Beam/Laser build FX — builders can use a laser instead of a particle spray.
Units can still get stuck shooting at wreckage in one specific sub-case — a patch is coming in the next hotfix.
The game can appear to run while the simulation has actually stopped. If this happens, prior to hosting set Settings → Server → Local Server Multi-Threading to OFF.
For examples and in-depth explanations of the new mechanics, check the Discord.