Planetary Annihilation: TITANS
Playing now
255+20 vs. yesterday
5.6%of peak
All-time peak
4,543Jan 2017
Playing now
255+20 vs. yesterday
All-time peak
4,543Jan 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Galactic War Co-op Hotfix 3 Greetings Commanders, Alongside the recent Co-op work, we've been chipping away at a batch of long-standing bugs — and we're opening up four brand new engine mechanics for modders. Here's what's new: Bug Fixes · Wreckage targeting — units no longer get stuck shooting at wreckage. · Naval sinking — ships now sink gradually to the seafloor instead of snapping to it instantly. · Transport status b… | — | |
| Game update | Galactic War Co-op Hotfix 2 We've been hard at work addressing more of your feedback on Co-op Galactic War, along with a couple of long-standing bug fixes. Here's what's new: Co-op Galactic War: · Persistent titles & passwords : Saves now remember the most recent lobby title and password. No more retyping the same details every time you boot up the same campaign! · Fixed an issue where opening a campaign to Co-op for the… | — | |
| Game update | GW Co-op Hotfix & Lobby Update Greetings Commanders! Thank you for the incredible response to the Galactic War Co-op launch. You jumped into the fight together in numbers we didn't expect, (and frankly struggled to handle!) and you sent us a mountain of feedback, logs, and bug reports along the way. This hotfix addresses some of the more urgent ones and brings some brand new QoL improvements to the multiplayer lobby experien… | — | |
| Major update | Galactic War Co-op is here! Greetings Commanders! This is a big one. Galactic War — the roguelike campaign at the heart of Titans — has been a single-player experience since day one. Today that changes. You can now take on the galaxy together , with up to 12 players* sharing a single campaign from the first landing to the final boss. This update has been a long time coming, and one the community has asked for again and ag… | — | |
| In-game event | Bug Fix Update: Linux When the community commanders took over the release cycle for PA, we lost support for Linux in the new community-supported build process. At that time, we asked for help from the community, and you delivered. Thank you to all who shared workarounds, logs, advice, and testing. Without that support, we would not have been able to make the progress we are sharing today. It took much longer than we… | — | |
| Community | Dev Diaries #2: Taking on stewardship of Planetary Annihilation's codebase has been one of the most rewarding things we've worked on. PA runs on a powerful custom engine, and getting properly fluent in it (while also bringing it in line with modern standards) is a big job that we're steadily chipping away at. Right now, our engineering effort is split across three areas: Production and release pipeline. Everyt… | — | |
| Game update | Bug Fix Faster mod downloads in lobbies — Steam P2P transfers now run at full link speed, so joining a modded lobby is dramatically quicker than before. · Ranked matchmaking fix — Resolved a bug where queueing for a ranked match could occasionally drop you back into a custom lobby you'd previously joined. | 23381037 | |
| In-game event | Community Update #3 - LABS Testing + Linux Beta Greetings Commanders, We, the Community Commanders dev team, are excited to share some of our progress and how you can shape PA's ongoing development. Our priorities are stability, playability, and transparency. So, recently we have released several silent bugfix patches which have resolved a large number of issues and crashes. This will help us build a more stable foundation on which to build… | 23154307 | |
| In-game event | Ranked Season 15 Begins + Linux Support Update Greetings Commanders! If there's one constant in war: Galactic battlefield strategy must evolve. Today we are releasing a small balance pass, resetting 1v1 ranks and reshuffling the ranked map pool. To our Linux players, please read on to hear about how you can help our technical team improve Linux support! Ranked Season 15 Season 15 will run from March 16th 2026 to June 16th 2026 New Maps: · C… | 22286361 | |
| Community | Community Commander Dev Diaries #1: New Year, New Team, New Approach It’s a new year and with it comes a new team and a new approach. The Community Commanders (previously the Community Consultants) are now hard at work on some significant updates to Planetary Annihilation: Titans. You may already be aware of the server migration that is currently ongoing, but the team has a lot more in store and is eager to share it with you! You’ll notice this Dev Diary is #1.… | — | |
| Game update | PA Consultants Update #2.1 Hotfix Maps: · Fixed bug with the ranked map Mukden, · Fixed minor metal spot asymmetry on the ranked map Crag, · Improvements to Trench, · Improvements to Bulkhead, · removed duplicate of Phang Shores, AI and Galactic War: · The AI will now build the new units, · The new units will now be affected by Galactic War cards, Balance: · Drifter · ammo 'flight_type' reverted to default (Ballistic) · ammo 'g… | 19100304 | |
| In-game event | PA Consultants Update #2: Defender’s Advantage Update Greetings Commanders! Sparks of activity have been observed in armament research facilities and have resulted in new weapons of war that you can roll out onto the battlefield. Not only this, but there were rumors that armies have been sighted operating without a central commander brain controlling them. This update has been installed on all commanders, resulting in a brand new game mode: Eradic… | 18998565 | |
| Community | Over $200K Funded on Kickstarter - First Stretch Goal Unlocked! Our first stretch goal on Kickstarter has been unlocked - Industrial Annihilation will have an original soundtrack, and those who pledge at the Digital Deluxe Edition or above will receive this brand new music inspired by the Annihilation universe. We are less than $50,000 away from additional Custom Kickstarter Commander Skins - let’s keep the excitement going and unlock more stretch goals, wi… | — | |
| Community | Industrial Annihilation - New RTS Combat and Factory Clip! Check out an early glimpse of a factory base and combat in Industrial Annihilation, and be sure to head on over to Kickstarter for more info on how you can support the game and grab exclusive swag! If you want more information on what you're seeing or have questions, the best place to go is our Discord: | — | |
| Community | Support Industrial Annihilation on Kickstarter! The entire dev team at Galactic Annihilation Inc. is excited to announce that we’ve kicked off a special Kickstarter campaign for our upcoming game, Industrial Annihilation! Be sure to check out the Kickstarter page and all of the incredible rewards: The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihila… | — | |
| In-game event | PA Consultants Update #1: Radar Jamming & Competitive Ranks Reset Greetings Commanders! There is a great shift in the Galactic Struggle for supremacy. The playing field has been leveled; competitive ranks have been reset! Not only that, but the battlegrounds you will fight over have been greatly expanded, there is more variety than ever before in the 1v1 ranked galaxy. Jump in now and start battling for the top ranks! But wait, there's more! The Planetary Ann… | — | |
| Community | Introducing Industrial Annihilation - Pre-Order Today! The team behind Planetary Annihilation, which has sold over 3 million units and is still beloved and played by fans almost a decade later, is back with a new twist on the popular franchise. Industrial Annihilation blends the iconic real-time strategy of the beloved Annihilation series with deep factory-building to deliver a blend of genres unlike any you’ve experienced before. Industrial Annihi… | — | |
| Game update | Adding Quitches AI and Bug Fixes mod now a root part of the game. As title. | 11359806 | |
| Game update | Patch Notes - bug fixes, new features and small rebalances Greetings Commanders! The last couple of balance changes have resulted in some most interesting tactics emerging on the galactic battlefields! However, it’s time for another update! We have some quality-of-life improvements and fixes served up alongside your portion of balance tweaks! Read on to learn more! Improvements · Transports will now always move to units, units never move to Transports… | 10995751 | |
| Game update | Small fixes for the last release - If UPnP fails to setup, the lobby creator will see a dialog with the error description and a link to instructions on how to open ports manually - Clients now will detect if the server disconnected on the lobby - GW balancing changes - "Host game locally" checkbox state is now saved - getUnitState api missing info from output | 9633461 | |
| Major update | TITANS: New Maps & Balance Update Out Now! Greetings Commanders, Celebrating 10 years since we originally announced the game on Kickstarter, new battle lines have been drawn across the galaxies - 7 new maps, balancing updates, local multiplayer support, and a host of improvements have come online. Dive back in to annihilate the enemy. Good luck out there. General · Added 7 new WPMarshall maps. · Samar's Sands - 1v1 · Unhelpful Habits -… | — | |
| Game update | New Maps, rebalancing, multiple fixes, local server and more! + General: Add 7 new WPMarshall maps. Add Queller AI 5.23.1 - this is no longer a mod, but is now a full part of the game. Add UPnP support on Windows builds, required so the local servers can see out into the world and get incoming connections from other clients. Unit balancing tweaks. Retrained AI values, so the AI will play more competitively with the new balancing tweaks. Games are hosted b… | 9507638 | |
| Game update | Patchnotes Fix for skydome not showing up in mods. | 8843695 | |
| Game update | Patch Notes Fixes for some maps. | 8690720 | |
| Game update | Ranking Fix Fix for Ranking/ladders not working. | 8565169 | |
| Major update | TITANS: Balance Update Now Live! (Build 115444-dev) Build 115444-dev Update Greetings Commanders, It’s been a while. The wars fought across the galaxy have been plentiful and continue inexorably from the present into the future. But in war, one must adapt! Our best Commanders and their internal processing units have run their neural network subroutines, testing time and again the performance of their unit blueprints in different scenarios; conti… | — | |
| Game update | Update Notes for April 11 Fix for missing mouse button code Removal of all PALobby.com references New Unit Balancing values Fix for Linux nVidia driver start up issue Grabbing Mods from new place in the world New Icons | 8494905 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.