0.22.0 - Door Jamming

Hazard Pay Playtest · published

New Features

  • Idle Bark System - Characters now periodically speak randomized idle dialogue
  • Death Achievements - 7 instant achievements for each death cause (acid, door, vent, tongue, tentacle, disposer, vaporized)
  • Steam Achievement System - 16 achievements across story conclusions, recipe stats, and exploration triggers
  • Door Jam Sound Effects - Impact and looping buzz sounds when doors jam
  • Door Occlusion Toggle - Doors now properly block line of sight when closed
  • End Boss Cinematic - Post-completion cinematic sequence for the final sector 5 level
  • Tentacle Shock Death - Tentacles on powered outlets are now destroyed with spark effects. Fully undoable
  • Tentacle Switch Activation - Tentacle tips now activate electrical buttons
  • Master Volume Setting - New slider controlling all game audio
  • Undo Speed Setting - Slow/Normal/Fast presets for undo hold-to-accelerate
  • Mute When Unfocused Setting - Mutes audio when the game window loses focus
  • Idle Dialogues Setting - Toggle for idle radio chatter
  • Instant Reset Setting - Skip the hold timer and reset immediately on key press
  • Integer-Scaled Windowed Mode - Window now snaps to pixel-perfect sizes
  • Per-Character Bubble Styles - Characters now have distinct speech bubble styles

Improvements

  • Unified Dialogue System - Streamlined how items handle inspection dialogue
  • Death Audio Timing - Death sound effects now play clearly before the audio muffle kicks in
  • Dialogue Balloon Layout - Adjusted positioning and improved scrolling
  • Level Ordering - Reordered levels based on playtest feedback for better difficulty curve
  • Printout Tabs - Level complete screen now shows the full tabbed interface with score tabs
  • Tentacle Arm Shadow - Dynamic velocity-based shadow for more natural movement feel
  • Editor Play Session - ESC now returns directly to the editor without extra popups
  • Per-Sector Wall Textures - Sectors 2 and 3 now have distinct wall styles

Bug Fixes

  • Fixed doors becoming invisible to the electrical system when items were pushed onto them
  • Fixed static decor not blocking movement in certain situations
  • Fixed phantom replay vectors being recorded in saved completions
  • Fixed blood occlusion outlines being delayed by one turn
  • Fixed pause menu focusing the wrong button
  • Fixed UI navigation ignoring custom movement key rebinds
  • Fixed sector 3B gate freezing during roadblock cycling
  • Fixed a crash in level manager when callable target was freed

Removed

  • Show Inspectable Hint - Removed Tab/gamepad hint for inspectable items - They're secret now.. shh