Optional sector indicator - Overworld prompts now use green for optional sectors and yellow for compulsory ones, so you can tell at a glance which sectors are required for progression.
Faster overworld load - Pre-computed evidence manifest eliminates the ~1 second hitch when loading the overworld.
Improvements
Faster startup - Several boot-time loads are now deferred so the splash screen and main menu appear sooner.
Publisher credits - Numskull Games team now appears in the credits.
Cleaner credits layout - New section headers (Publishing, Development, Community) and tighter spacing in both the credits panel and rolling credits.
Bug Fixes
Sector 5 dirt road is correctly blocked until all scientists are saved.
S5.1 ending dialogue plays correctly when arriving with a mix of saved and killed personnel.
Arrow keys now reliably navigate menus, even after rebinding directional keys.
Mouse cursor no longer flickers when playing with a controller.
Evidence scan no longer loses input focus during the skip delay.
Settings dropdowns and tab titles now refresh immediately when you change language.
Chinese text now falls back to a CJK font instead of showing missing glyphs.
Dialogue scrollbar can now be dragged with the mouse.
Otto's radio dialogue waits for the player to finish walking before playing.
Sector 2.13 no longer triggers stale Otto dialogue after PRS-86 is disposed.
Speech audio no longer continues playing after dismissing dialogue.
Music tracks now fade out smoothly between repeats instead of cutting off abruptly.
Death visuals are properly cleared when undoing a death.
Rewind progress bar now visually empties before disappearing.
Close icon on the Actions menu dismisses the menu instead of quitting the game.
End credits no longer hang on a black screen after the last line scrolls off.
"External Line" and "Direktor Hoffmann" item names now translate properly.
Footprint counter updates correctly after using undo-reset.